Microsoft researcher builds goat-powered neural network in Age of Empires 2 to show why we should 'stop assuming that LLMs behave like humans just because they were trained with natural language'
Microsoft researcher Adrian de Wynter created a neural network within Age of Empires 2 using goats and grass to represent binary data, demonstrating that complex systems can be built from simple components. This experiment aims to highlight how easily humans anthropomorphize large language models, arguing against assuming human-like behavior simply because they are trained on natural language.
PC Gamer
- Entities
- Adrian de Wynter
- Microsoft
- Artificial Intelligence
- Game Design
- PC
- Large Language Models
- Age of Empires II
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