Milestone Interview – MotoGP, Roadmaps, Rides and Screamers
Milestone's Game Director Matteo Pezzotti and Lead Game Designer Stefano Talarico discuss MotoGP 26, highlighting the new Rider-Based Handling physics and an expanded Career mode that allows players to experience the season as a real MotoGP rider. They also touch upon the challenges of yearly installments, long-term roadmaps, AI improvements, and the studio's approach to balancing realism with accessibility for both hardcore fans and newcomers.
Tech Stomper
- Entities
- MXGP
- Racing Simulation
- Matteo Pezzotti
- Career Mode
- Milestone
- MotoGP 26
- Game Design
- Ride 6
- SBK
- Stefano Talarico
Original source
This article was reported and published by Tech Stomper. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.