Milestone Interview – MotoGP, Roadmaps, Rides and Screamers
Milestone's Game Director Matteo Pezzotti and Lead Game Designer Stefano Talarico discuss MotoGP 26, highlighting the new Rider-Based Handling physics and an expanded Career mode that allows players to experience the season as a real MotoGP rider. They also touch upon the challenges of yearly installments, long-term roadmaps, AI improvements, and the studio's approach to balancing realism with accessibility for both hardcore fans and newcomers.
- Entities
- Game: MXGP
- Topic: Racing Simulation
- Person: Matteo Pezzotti
- Topic: Career Mode
- Company: Milestone
- Game: MotoGP 26
- Topic: Game Design
- Game: Ride 6
- Game: SBK
- Person: Stefano Talarico
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