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Milestone Interview – MotoGP, Roadmaps, Rides and Screamers

Milestone's Game Director Matteo Pezzotti and Lead Game Designer Stefano Talarico discuss MotoGP 26, highlighting the new Rider-Based Handling physics and an expanded Career mode that allows players to experience the season as a real MotoGP rider. They also touch upon the challenges of yearly installments, long-term roadmaps, AI improvements, and the studio's approach to balancing realism with accessibility for both hardcore fans and newcomers.

Article tone: Very positive
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