Matteo Pezzotti
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MotoGP 26 Interview – Physics Model, Rider Based Handling, Rider Ratings, and More
MotoGP 26 Game Director Matteo Pezzotti discusses the new physics model, Rider Based Handling, and Rider Ratings. The game features a revamped physics system where player input directly affects the rider, leading to more accessible and readable feedback. Rider Ratings will influence AI but not direct player handling, though they will be updated frequently based on real-world performance. The interview also touches on the distinct Arcade and Pro modes, career mode immersion, and technical reasons for cross-play limitations on the Nintendo Switch.
Milestone Interview – MotoGP, Roadmaps, Rides and Screamers
Milestone's Game Director Matteo Pezzotti and Lead Game Designer Stefano Talarico discuss MotoGP 26, highlighting the new Rider-Based Handling physics and an expanded Career mode that allows players to experience the season as a real MotoGP rider. They also touch upon the challenges of yearly installments, long-term roadmaps, AI improvements, and the studio's approach to balancing realism with accessibility for both hardcore fans and newcomers.