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opinion

MMOs don't need 'to be 200 hours of unique content' at launch, says industry vet

MMO design veteran Jack Emmert argues that new Massively Multiplayer Online games do not need to launch with an excessive amount of unique content. He suggests that focusing on a strong core experience and a committed live team allows for organic growth based on player desires, contrasting this with the current industry trend of over-scoping.

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