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MotoGP 26 Interview – Physics Model, Rider Based Handling, Rider Ratings, and More

MotoGP 26 Game Director Matteo Pezzotti discusses the new physics model, Rider Based Handling, and Rider Ratings. The game features a revamped physics system where player input directly affects the rider, leading to more accessible and readable feedback. Rider Ratings will influence AI but not direct player handling, though they will be updated frequently based on real-world performance. The interview also touches on the distinct Arcade and Pro modes, career mode immersion, and technical reasons for cross-play limitations on the Nintendo Switch.

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