Nail in the Coffin - Devlog #3 feature
This developer log for the game Nail in the Coffin details the structure and visual design of its in-game map, which is set in a decaying house museum formerly owned by a band. The article breaks down the first floor into three distinct areas and explains the development focus on the second area, which includes exploration, enemy encounters, puzzles, and a scripted chase. The team is currently prioritizing lighting to establish the game's mood.
IndieDB
Original source
This article was reported and published by IndieDB. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.