Nail in the Coffin - Devlog #3 feature
This developer log for the game Nail in the Coffin details the structure and visual design of its in-game map, which is set in a decaying house museum formerly owned by a band. The article breaks down the first floor into three distinct areas and explains the development focus on the second area, which includes exploration, enemy encounters, puzzles, and a scripted chase. The team is currently prioritizing lighting to establish the game's mood.
This article was reported and published by indiedb.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.