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Nail in the Coffin - Devlog #3 feature

This developer log for the game Nail in the Coffin details the structure and visual design of its in-game map, which is set in a decaying house museum formerly owned by a band. The article breaks down the first floor into three distinct areas and explains the development focus on the second area, which includes exploration, enemy encounters, puzzles, and a scripted chase. The team is currently prioritizing lighting to establish the game's mood.

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