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Naughty Dog crunch could be "grueling" but The Last of Us and Uncharted 4 artist defends the studio, says it wasn't "evil corporation demands horrific working hours"

VFX artist Matt Radford, who worked on Uncharted 4 and The Last of Us, defended Naughty Dog's crunch culture, stating it's not an 'evil corporation' but motivated people pushing for their best work. While admitting to grueling times, he believes great art has come from this suffering, though the article notes this doesn't fully exonerate the studio from potential peer pressure and management expectations.

Article tone: Negative
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