Uncharted 4
News, coverage and analysis tracking Uncharted 4 across the outlets.
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Former Last of Us and Uncharted 4 dev wonders if we'll "look back" at human-made games like Intergalactic: The Heretic Prophet and "marvel at it"
A veteran developer from Naughty Dog, Matt Radford, expressed concern that future generations might look back at current human-made games like The Last of Us and Uncharted 4 with awe, similar to ancient cathedrals. He speculates that new technologies, potentially including AI, could fundamentally change game development and reduce the scale of ambitious projects.
Former Last of Us and Uncharted 4 dev says "the idea of a monolithic GTA 6" or Elder Scrolls 6 is "intimidating," wants more short games instead
Former Naughty Dog developer Matt Radford expressed that monolithic games like Grand Theft Auto 6 and The Elder Scrolls 6 are intimidating, preferring shorter, focused experiences. He cited the time commitment required for long games and the ballooning development budgets as reasons for this preference, though he believes GTA 6 will succeed.
Former Last of Us and Uncharted 4 dev has "good and bad" thoughts about Intergalactic: The Heretic Prophet, but he's glad "someone is taking big risks on art like that"
Former Naughty Dog artist Matt Radford, who worked on The Last of Us and Uncharted 4, expresses optimism for Naughty Dog's upcoming game, Intergalactic: The Heretic Prophet. He acknowledges having both positive and negative thoughts but is glad to see a major studio taking significant artistic risks at a high level, noting that Sony's hardware sales strategy allows Naughty Dog creative freedom.
Naughty Dog crunch could be "grueling" but The Last of Us and Uncharted 4 artist defends the studio, says it wasn't "evil corporation demands horrific working hours"
VFX artist Matt Radford, who worked on Uncharted 4 and The Last of Us, defended Naughty Dog's crunch culture, stating it's not an 'evil corporation' but motivated people pushing for their best work. While admitting to grueling times, he believes great art has come from this suffering, though the article notes this doesn't fully exonerate the studio from potential peer pressure and management expectations.
Naughty Dog "exists to sell Sony hardware," former Last of Us and Uncharted dev says, so it doesn't have to be as "profit-driven as other companies"
A former Naughty Dog VFX artist suggests the studio exists primarily to sell PlayStation hardware, allowing it to focus on high-quality single-player games rather than being purely profit-driven. This strategy contrasts with the industry trend towards live-service titles, with Sony leveraging exclusive first-party games to boost console sales.
The Naughty Dog news has me optimistic about the PS5 again - Reader's Feature
A reader expresses optimism about the future of PlayStation following Naughty Dog's confirmation of multiple new game projects, including two The Last of Us titles and a new Uncharted game. The author criticizes Sony's recent focus on live service games and high budgets, which they believe has led to a decline in game quality and reliability on the PlayStation 5.
The Last of Us game director says AAA games have gotten "boring," and he's "not excited" looking at God of War Laufey gameplay
The Last of Us game director Bruce Straley believes that AAA games have become "boring" and lack fresh, innovative ideas, citing God of War Laufey as an example of impressive visuals but unexciting gameplay. Straley, now running Wildflower Interactive, is focused on developing smaller, creatively-charged indie titles like Coven of the Chicken Foot, which he feels offer a more engaging experience.
Intergalactic: The Heretic Prophet från Naughty Dog är klar med sin motion capture
Naughty Dog has completed the motion capture for their upcoming game, Intergalactic: The Heretic Prophet. A photo shared via Bluesky shows actress Tati Gabrielle, who plays the main character Jordan A. Mun, holding a prop weapon. Based on previous Naughty Dog releases, this suggests the game could launch within a year, potentially being revealed during an upcoming State of Play.
How Odyssey and Spider-Man could ensure an Uncharted 5 video game - Reader’s Feature
A reader suggests that the lack of a second Uncharted movie could increase the importance of a new game in the franchise. The author believes Sony Interactive Entertainment and Naughty Dog are slow to produce sequels, but the potential fading of the Uncharted IP might prompt Sony to develop a new installment, possibly for the PlayStation 5 or PlayStation 6, especially with Tom Holland unlikely to return for a movie role.
Games Inbox: Is buying second-hand video games going to end?
Readers discuss the potential end of second-hand physical game sales due to the increasing prevalence of digital distribution. Concerns are raised about the loss of ownership and the impact on retailers like CeX. The convenience of digital is acknowledged as a major factor driving this shift, with some lamenting the decline of physical media.
Why so many game developers don't want to use generative AI
Many game developers express strong reservations about using generative AI, citing ethical concerns, environmental impact, copyright issues, and job security risks. Despite some executives championing AI as a tool for efficiency, a significant portion of the industry views it as unproven, potentially harmful to creativity, and undesirable by players.
Microsoft nearly killed former Uncharted 4 and The Last of Us director's new game, but he managed to save it after the first trailer, fellow Naughty Dog vet says: "It was game over"
Bruce Straley's new game, Coven of the Chicken Foot, developed by his studio Wildflower Interactive, faced cancellation when Microsoft abruptly pulled its funding in July 2025. However, a trailer released during The Game Awards attracted new investors, saving the project. This incident highlights the volatile nature of game development funding, even for experienced creators like Straley, who previously co-directed The Last of Us and Uncharted 4.
The GAME-UK Exclusive Only On PlayStation Slipcases - The AmigaGuru Gamer Blog
This article discusses a limited-edition set of "Only On PlayStation" slipcases exclusively released in the UK through GAME stores for PlayStation 4 titles. The author praises the minimalist design and high quality of the slipcases, noting they slide over original game cases. While the front artwork is lauded, the back covers are criticized for their overly minimalist design lacking essential information.
Years before The Last of Us put up 20m sales and spawned a successful TV adaptation, a Sony exec and several Naughty Dog devs thought "It's not going to do very well" because it was too different from Uncharted 3
Years before The Last of Us achieved 20 million sales and a successful TV adaptation, some within Sony and Naughty Dog had doubts about its potential due to its departure from the Uncharted formula. Former designer Quentin Cobb recalled a Sony executive suggesting a small marketing budget, believing the game wouldn't perform well. Despite internal and external skepticism, the game became a major success for PlayStation.
Did Marvel’s Wolverine make a good impression in the State of Play?
Readers express mixed feelings about recent gaming showcases, with "Marvel's Wolverine" drawing comparisons to "Uncharted" and "Batman: Arkham Asylum" for its perceived lack of originality. Concerns are also raised about the frequency of sequels and the potential for Xbox to offer more surprising content. Additionally, discussions touch upon Nintendo's infrequent announcements, the modern trend of extensive post-launch downloads for games like "007 First Light," and the perceived decline in innovation within triple-A titles.
Uncharted 3 co-director and The Dragon Prince co-creator joins the Overwatch team, once again reigniting hopes for an…
Justin Richmond, co-director of Uncharted 3 and co-creator of The Dragon Prince, has joined Blizzard Entertainment as the new Franchise Creative Director for Overwatch. This appointment has reignited community hopes for an Overwatch animated series, a possibility that has also been hinted at by Overwatch general manager Walter Kong.
After 10 years why is there still no sign of a new Uncharted game? - Reader’s Feature
A reader expresses disappointment over the lack of a new Uncharted game, ten years after the release of Uncharted 4. The author argues that the Uncharted series is crucial to Sony's identity and that its absence is felt, despite rumors of developers being hesitant to take on the franchise. The piece also touches on the importance of character and tone in storytelling, drawing parallels to other franchises like Star Wars.
Share of the Week: Hands
This week's Share of the Week highlights players' creative use of Photo Mode, focusing on character hands in various games like Pragmata, The Last of Us Part II, and Star Wars Jedi: Survivor. Next week's theme will be LEGO Batman: Legacy of the Dark Knight, with submissions due by May 27, 2026.
What We Played – Digital Dragons, LEGO Batman & Forza Horizon 6
Several individuals shared their recent gaming experiences, including attending the Digital Dragons event and playing various titles. Games mentioned range from upcoming indie titles like Mutter and Pit Panic to established franchises such as Forza Horizon 6, Skull & Bones, and Resident Evil Requiem. Updates were also provided on games like Necrophosis and Assassin's Creed Black Flag Resynced.
Uncharted 4 Video Finally Reveals Details About Amy Hennig's Scrapped Version
A new video has revealed details about the original, scrapped version of Uncharted 4 that was being developed by Amy Hennig. The video provides insight into the game's development and Hennig's vision before the project's direction changed.