Naughty Dog Never Treated The Last of Us Online as Filler — and Intergalactic’s Team Mostly Formed After the Cancellation
Naughty Dog's canceled multiplayer game, The Last of Us Online, was treated as a tentpole release rather than a filler project, according to Jason Schreier. Most of the team now working on the unannounced Intergalactic: The Heretic Prophet only joined after The Last of Us Online was scrapped, having spent seven years in development before its cancellation at approximately 80% completion due to the challenges of live service support.
EGamers.io
- Entities
- The Last of Us Online
- Naughty Dog
- The Last of Us: Part I
- The Last of Us Part 2
- Neil Druckmann
- Jason Schreier
- Game Development
- Live Service Games
Original source
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