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Neverway doesn't want to be Stardew Valley. Instead, the devs are going as "weird as possible," Larian-style

Neverway aims to differentiate itself from Stardew Valley by embracing a 'weird as possible' approach, inspired by Larian Studios' design philosophy. The game blends life simulation with horror, RPG, and Soulslike elements, exploring themes of trauma and cosmic realms. Developers Isadora Sophia and Pedro Medeiros, along with composer Disasterpeace, discuss their unique artistic choices in mechanics, art style, and music to create an authentic and deep experience for players.

Article tone: Very positive
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