Nintendo 64 gets a Skyrim-sized open-world game as dev busts the infamous fog that's defined the console for 30…
Developer James Lambert has created a new game jam project called Junkrunner 64 that demonstrates how the Nintendo 64 can render large open worlds with impressive draw distances, overcoming its infamous fog limitation. Lambert's technical solution involves drawing the world twice, similar to modern Level of Detail techniques, and the game features fast traversal and an explorable map as a core gameplay element.
Retro Gamer
- Entities
- Portal 64
- Technical Analysis
- Open World
- The Elder Scrolls V: Skyrim
- The Legend of Zelda: Ocarina of Time
- Game Development
- Nintendo
- James Lambert
- Super Mario 64
- Nintendo 64
- Junkrunner 64
Original source
This article was reported and published by Retro Gamer. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.