No Law Creative Director Discusses How Unreal Engine 5 Was Used to Create Port Desire
Developer Neon Giant showcased how they are using Unreal Engine 5 for their open-world shooter No Law, focusing on "density over scale" for the city of Port Desire. Creative director Tor Frick highlighted features like Nanite and Lumen for visual fidelity and dynamic lighting, and MetaHuman for NPCs. The team also discussed similarities and differences with Cyberpunk 2077, emphasizing No Law's more intimate and personal experience. The game is planned for PC, PlayStation 5, and Xbox Series X/S.
Gaming Bolt
- Entities
- Unreal Engine 5
- Cyberpunk 2077
- Tor Frick
- Neon Giant
- Epic Games
- Open-world shooter
- PlayStation 5
- CD Projekt Red
- Xbox Series X
- PC
- Game Development
- NO LAW
Original source
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