Tor Frick
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Svenska Neon Giant förklarar vad de tvingades välja bort i No Law
Neon Giant, the developer behind The Ascent, is working on the immersive sim No Law, set in a cyberpunk open world. Due to their small team size of 24 internal members, they had to make significant prioritization choices during development, such as omitting drivable cars and limiting building interiors to focus on verticality and natural integration within the city of Port Desire. The game aims to allow players to combine items to create unique effects for combat.
"We opted out of some things really early on": How the 24-person team making No Law plan to make it look as big as Cyberpunk 2077
Neon Giant, a 24-person team, is developing the open-world RPG No Law, aiming for a scope comparable to Cyberpunk 2077 by strategically limiting features. Creative director Tor Frick explains how the team opted out of elements like drivable cars and entering every building to focus on verticality and dense exploration within their Mediterranean-inspired city, Port Desire. The game's design incorporates layered systems and dynamic world elements like time and weather to create a rich player experience despite the team's size.
"We want people to try and outsmart the game": No Law aims for Arkane-style reactivity within a dangerous walled city
No Law, an immersive sim from Neon Giant, features a densely detailed, systemic sci-fi world reminiscent of Arkane's best work. Creative directors Tor Frick and Arcade Berg highlight the game's reactive gameplay, where player choices significantly alter narrative and systemic elements within the lawless city of Port Desire. Despite the small team size, the game shows promise for deep player agency and emergent gameplay.
You can play cyberpunk RPG No Law like Dishonored in Night City, or strap grenades to a Roomba and start blasting
No Law, an upcoming RPG from Neon Giant, offers players significant freedom in how they approach objectives and interact with its detailed cyberpunk world. Creative director Arcade Berg emphasizes that there's no wrong way to play, with progression not tied to playstyle. The game features a dense, explorable city with verticality and accessible interiors, allowing for both stealthy infiltration and aggressive combat approaches, with player actions influencing how the city's inhabitants perceive them.
No Law Dev Diary Reveals How Neon Giant Built a Dense Cyber-Noir City With Just 20 Developers
Neon Giant detailed their development philosophy for No Law, focusing on creating a dense, reactive cyber-noir city with a small team. They utilized Unreal Engine 5 technologies like Nanite and Lumen to achieve high detail and environmental interactivity, populating the city with over 3,000 dynamic NPCs. The game is planned for PC, PlayStation 5, and Xbox Series X|S.
Neon Giant Reveals How a Small Veteran Team Built NO LAW’s Dense Open-World City
Neon Giant, a KRAFTON, Inc. studio, detailed its 'Density Over Scale' approach to building the cyber-noir city of Port Desire for their upcoming open-world shooter NO LAW. Using Unreal Engine 5 technologies like Nanite and Lumen, the small team focused on creating a highly detailed and reactive urban environment with thousands of dynamic NPCs and interactive elements, rather than sheer size. Creative Director Tor Frick highlighted how UE5's tech allowed them to bypass traditional bottlenecks and build their desired uncompromised world.
No Law Creative Director Discusses How Unreal Engine 5 Was Used to Create Port Desire
Developer Neon Giant showcased how they are using Unreal Engine 5 for their open-world shooter No Law, focusing on "density over scale" for the city of Port Desire. Creative director Tor Frick highlighted features like Nanite and Lumen for visual fidelity and dynamic lighting, and MetaHuman for NPCs. The team also discussed similarities and differences with Cyberpunk 2077, emphasizing No Law's more intimate and personal experience. The game is planned for PC, PlayStation 5, and Xbox Series X/S.