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Tor Frick

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Retro Gamer

You can play cyberpunk RPG No Law like Dishonored in Night City, or strap grenades to a Roomba and start blasting

No Law, an upcoming RPG from Neon Giant, offers players significant freedom in how they approach objectives and interact with its detailed cyberpunk world. Creative director Arcade Berg emphasizes that there's no wrong way to play, with progression not tied to playstyle. The game features a dense, explorable city with verticality and accessible interiors, allowing for both stealthy infiltration and aggressive combat approaches, with player actions influencing how the city's inhabitants perceive them.

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Monster Vine

No Law Dev Diary Reveals How Neon Giant Built a Dense Cyber-Noir City With Just 20 Developers

Neon Giant detailed their development philosophy for No Law, focusing on creating a dense, reactive cyber-noir city with a small team. They utilized Unreal Engine 5 technologies like Nanite and Lumen to achieve high detail and environmental interactivity, populating the city with over 3,000 dynamic NPCs. The game is planned for PC, PlayStation 5, and Xbox Series X|S.

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Games Press

Neon Giant Reveals How a Small Veteran Team Built NO LAW’s Dense Open-World City

Neon Giant, a KRAFTON, Inc. studio, detailed its 'Density Over Scale' approach to building the cyber-noir city of Port Desire for their upcoming open-world shooter NO LAW. Using Unreal Engine 5 technologies like Nanite and Lumen, the small team focused on creating a highly detailed and reactive urban environment with thousands of dynamic NPCs and interactive elements, rather than sheer size. Creative Director Tor Frick highlighted how UE5's tech allowed them to bypass traditional bottlenecks and build their desired uncompromised world.

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Gaming Bolt

No Law Creative Director Discusses How Unreal Engine 5 Was Used to Create Port Desire

Developer Neon Giant showcased how they are using Unreal Engine 5 for their open-world shooter No Law, focusing on "density over scale" for the city of Port Desire. Creative director Tor Frick highlighted features like Nanite and Lumen for visual fidelity and dynamic lighting, and MetaHuman for NPCs. The team also discussed similarities and differences with Cyberpunk 2077, emphasizing No Law's more intimate and personal experience. The game is planned for PC, PlayStation 5, and Xbox Series X/S.

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