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No Law Dev Diary Reveals How Neon Giant Built a Dense Cyber-Noir City With Just 20 Developers

Neon Giant detailed their development philosophy for No Law, focusing on creating a dense, reactive cyber-noir city with a small team. They utilized Unreal Engine 5 technologies like Nanite and Lumen to achieve high detail and environmental interactivity, populating the city with over 3,000 dynamic NPCs. The game is planned for PC, PlayStation 5, and Xbox Series X|S.

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