OG Assassin's Creed Black Flag devs "had a lot of teething difficulties" trying to nail down the…
Jean Guesdon, creative director for Assassin's Creed 4: Black Flag, discussed the significant challenges faced during development, particularly in transitioning from focused naval missions to a seamless open-world sailing experience. Despite initial difficulties, the game successfully integrated extensive naval gameplay, which later influenced other Ubisoft titles like Skull and Bones.
Retro Gamer
- Entities
- Jean Guesdon
- Assassin's Creed Black Flag
- Naval Combat
- Skull and Bones
- Assassin's Creed III
- Ubisoft
Original source
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