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Assassin's Creed III

News, coverage and analysis tracking Assassin's Creed III across the outlets.

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Rock Paper Shotgun

Guild Wars 3 dev wants you to be able to take a break for months at a time and know you're "not going to be left behind"

ArenaNet studio head Colin Johanson believes the MMO genre is still thriving and that Guild Wars 3 aims to address common player concerns about time commitment. He emphasizes the need for games to allow meaningful progress in short sessions and for players to be able to take extended breaks without falling behind.

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Checkpoint Gaming

PAX Aus 2026 unveils its Expo Floor lineup

PAX Australia 2026 has announced its Expo Floor lineup, featuring major developers like SEGA, Activision, and Square Enix. SEGA will showcase titles including Total War: WARHAMMER 40,000 and Persona 4 Revival, while Activision will present Call of Duty: Modern Warfare 4. Ubisoft will also host Rainbow Six Siege finals and other activities.

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The Box Hub

The Blood Of Dawnwalker Review | TheXboxHub

The Blood of Dawnwalker, an RPG from Rebel Wolves and Bandai Namco, presents an ambitious world of vampires and human exploration but suffers from significant gameplay issues. While the presentation and story setup are promising, the combat is overly difficult and confusing, and traversal mechanics are buggy and frustrating, leading to a disappointing experience despite its potential.

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PC Gamer

Ubisoft is 'testing' making its games far less annoying to launch on Steam

Ubisoft is testing a new method to launch its games on Steam without requiring the separate Ubisoft Connect desktop application. This change, starting with Prince of Persia: The Lost Crown, aims to streamline the player experience, though a Ubisoft Connect account will likely still be necessary for features like cross-progression. The publisher plans to roll out this improved integration to other titles in the future, addressing long-standing player frustrations with multi-launcher requirements.

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IGN

GTA 4 Was the Xbox 360’s ‘We Mean Business’ Moment Against the PS3

The article argues that Grand Theft Auto IV's release and subsequent exclusive downloadable content on the Xbox 360 marked a cultural peak for the console in its competition against the PlayStation 3. This period, from Fall 2007 through April 2008, is highlighted as one of the best six-month runs for any console, featuring a strong lineup of titles including Halo 3 and Mass Effect.

PC GamesN

A new Ubisoft Steam tool could lead to a launcher-free future for its games

Ubisoft is testing a new Steam tool that could allow its games to function without requiring the Ubisoft Connect launcher to be installed or run separately. This feature, starting with Prince of Persia: The Lost Crown, aims to streamline the PC gaming experience by integrating services directly into Steam, potentially expanding to other major Ubisoft franchises like Assassin's Creed and Far Cry.

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Retro Gamer

1666: Amsterdam is a witchy body-hopper made by Assassin's Creed's creator, but it has more in common with…

1666 Amsterdam is a body-hopping stealth game from the creator of Assassin's Creed, featuring a witch who can possess people and animals to navigate 17th-century Amsterdam. While the combat is noted as a weak point, the game's unique possession mechanics and dense world offer a creative and engaging experience, reminiscent of classic Hitman and Omikron: The Nomad Soul.

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Eurogamer

1666: Amsterdam early access review - Assassin's Creed creator's latest is buggy and sometimes bewildering, but there's real ambition too

1666: Amsterdam, the latest game from Assassin's Creed creator Patrice Désilets and Panache Digital Games, is ambitious but buggy in its early access state. The game blends open-world investigation and combat across three time periods, featuring witchery and a unique approach to exploration that draws parallels to immersive sims, though its combat and technical issues detract from the experience.

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Gaming Bolt

The Blood of Dawnwalker Review – Gimme the Night

The Blood of Dawnwalker is an ambitious action RPG that explores themes of responsibility and consequence through its unique 30-day countdown mechanic and dual human/vampire gameplay. Despite rough edges in presentation and some repetitive activities, the game's compelling narrative and meaningful choices make it a worthwhile experience.

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Retro Gamer

After AI backlash, Assassin's Creed creator says 1666: Amsterdam "won't be using any AI anymore" and only used it "in conception and pre-production"

Patrice Désilets, the creator of Assassin's Creed, has clarified that his new game 1666: Amsterdam will no longer use AI after initial backlash. While AI was used in conception and pre-production, Désilets stated it has been entirely removed from the project. The game is now available in Early Access on PC.

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Gamedeveloper.com

Spanish union calls for ongoing strike action at Ubisoft Mobile Barcelona

The Spanish union Coordinadora Sindical del Videojuego (CSV) is organizing a series of strike actions at Ubisoft Mobile Barcelona throughout September and October 2026. The strikes are in protest against a mandatory return-to-office policy, with the union claiming Ubisoft has refused to negotiate. This action follows a company-wide restructure and a significant investment from Tencent.

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Retro Gamer

Rockstar is "at least 10 years ahead" of other games with GTA 6's NPC crowd technology, says dev behind…

An IO Interactive developer believes Rockstar Games' NPC crowd technology for Grand Theft Auto 6 is at least a decade ahead of the industry. This advanced simulation, where each character is individually processed, sets it apart from games like Hitman and Assassin's Creed, which use simpler crowd rendering techniques. The developer's assessment is based on leaked footage of the upcoming title.

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Retro Gamer

1666 Amsterdam is out and unfinished – but that's the whole point

1666 Amsterdam, developed by Panache Digital Games and helmed by Patrice Désilets, is launching into Early Access with the intention of being a work-in-progress. The game aims to defy expectations by actively seeking player feedback to improve its combat and other mechanics. Despite some rough edges, its unique themes and experimental approach set it apart.

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EGamers.io

Watcher of Realms Recruits Ezio and Four Other Assassins Starting August 20

Watcher of Realms, a tactical high-fantasy role-playing and tower defense game, will feature a crossover event with Assassin's Creed starting August 20. The event, titled 'Assassin's Code,' will introduce five iconic Assassin's Creed characters: Ezio Auditore Da Firenze, Eivor, Kassandra, Bayek, and Evie Frye. These characters will join the existing roster to combat a supernatural threat known as the Demon Tide.

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Metro UK

How to make the perfect video game according to Google AI - Reader's Feature

A reader explores the concept of the 'perfect video game' by asking Google's AI for its criteria, which include good controls, clear rules, no wasted time, and good style. The AI's top picks were Super Mario World, The Legend of Zelda: Breath of the Wild, and Elden Ring, prompting a discussion on how games like Grand Theft Auto 5 and Assassin's Creed succeed and fail in meeting these standards.

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Metro UK

1666: Amsterdam interview - Assassin's Creed creator on why he avoids the series

In an interview, Patrice Désilets, the creator of the original Assassin's Creed, discusses his new game 1666: Amsterdam, its long development history, and his decision to use early access. Désilets also shares his thoughts on generative AI, his current relationship with the Assassin's Creed franchise, and his continued interest in using historical settings and multiple timelines in his games.

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Eurogamer

"We live in a world full of AI, let's be honest with ourselves" - 1666: Amsterdam developer still using AI tools despite recent controversy

Canadian developer Panache Digital, co-founded by Patrice Désilets, is still using AI tools in the development of its action game 1666: Amsterdam, though less frequently. Following controversy over AI-generated assets in a playable prologue, Désilets stated that AI will not be present in the final product, but acknowledged its ongoing use as a development tool. The game is set to launch into PC early access on August 25th for $30.

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Metro UK

Games Inbox: Is No Man’s Sky worth playing 10 years on?

This article discusses the 10th anniversary of No Man's Sky, praising Hello Games for its redemption and the new Cosmos update. It also touches on speculation about Grand Theft Auto 6's online mode, recommendations for indie games like Big Walk, and theories surrounding Silent Hill 2. Additionally, it includes commentary on industry practices, developer criticism of publishers, and anticipation for upcoming titles like A Plague Tale and The Legend of Zelda.

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Retro Gamer

Former Assassin's Creed lead's new game has a roguelike twist with randomized abilities that reset on death, and your witchy protagonist will look great using them

Patrice Désilets, the creator of Assassin's Creed, is developing a new game called 1666: Amsterdam, which features roguelike elements. Players will discover randomized abilities found in jewelry box coffers, but these perks reset upon death, forcing a restart with a new set of skills. The game is set to launch on August 25.

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Retro Gamer

With gen AI assets cut from Assassin's Creed creator's new game demo, lead admits "we didn't even realize it was AI anymore because we were used to seeing it"

Patrice Désilets, former lead of Assassin's Creed, has committed to removing all AI-generated assets from his new game, 1666: Amsterdam, following player concerns. The developer apologized for the oversight, stating that the AI art was not sufficiently retouched and will not be present in the final product. The game is set to launch into Early Access on PC via Steam on August 25.

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