Assassin's Creed III
News, coverage and analysis tracking Assassin's Creed III across the outlets.
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What are we all playing this weekend?
Several members of the team share their weekend gaming plans, including finishing Assassin's Creed 3, trying DayZ Badlands, and exploring horror titles like Haunted Paws. Others are diving into Castlevania: Belmont's Curse, introducing friends to Factorio, or developing a text adventure.
Apparent Leaked Footage Shows Canceled Assassin's Creed Game Set in Qin Dynasty China
Leaked footage suggests Ubisoft was developing an Assassin's Creed game set in ancient China's Qin Dynasty. The game was envisioned as a full-scale open-world title featuring a unique umbrella weapon.
CD Projekt is in "a really dangerous place", says Anthem's executive producer, pointing to ballooning costs of making games of that scope and quality
Former Bioware executive producer Mark Darrah warns that the triple-A game industry is in a 'dangerous place' due to ballooning development costs and hyper-specialization, predicting a market bifurcation. He highlights how massive teams and extended development cycles, exemplified by Grand Theft Auto VI's delays, increase financial risks, potentially leading to more studios adopting smaller, focused models with significant outsourcing, like Sandfall Interactive.
Ancestors: The Humankind Odyssey coming to Nintendo Switch 2, led by Assassin’s Creed creative director
Ancestors: The Humankind Odyssey, the debut title from Panache Digital Games co-founded by Assassin's Creed creative director Patrice Désilets, is coming to Nintendo Switch on December 8, 2026. This third-person open-world survival game tasks players with surviving and evolving in Africa from 10 million to 2 million years ago.
Ubisoft’s Latest Restructuring Plan Puts Trials Developer RedLynx On The Chopping Block
Ubisoft is undergoing significant restructuring, which includes a proposal to shut down Trials developer RedLynx and lay off 72 employees at its Ubisoft Singapore studio. The closure of RedLynx, which is currently not working on a new project, is a proposed economic measure affecting its 52 employees. Ubisoft Singapore, the lead developer for Skull and Bones, is also impacted by workforce reductions.
Trials Studio Facing Closure, Ubisoft Singapore to Get Hit by Layoffs Impacting 70 Employees – Rumor
Ubisoft is reportedly planning to close its Finland-based studio RedLynx, known for the Trials franchise, resulting in 52 job cuts. Additionally, Ubisoft Singapore will undergo layoffs impacting 70 employees as part of a larger restructuring effort. These decisions come as Ubisoft aims to streamline operations and manage its workforce effectively.
Cut Assassin’s Creed Black Flag Resynced epilogue scene, that could hint at fresh 18th century stabby hijinks, allegedly taken down by Ubisoft following datamine
Ubisoft has reportedly issued a copyright strike against a YouTube video showcasing a datamined, unused epilogue cutscene from Assassin's Creed Black Flag Resynced. The scene allegedly features Edward Kenway interacting with a character who dies early in Assassin's Creed 3, potentially hinting at new content set in the early 18th century. The takedown has also affected related Reddit discussions.
Kisah di Balik Leap of Faith: Rahasia Sejarah Ordo Pembunuh yang Menginspirasi Game Ini
This article explores the historical origins of the 'Leap of Faith' mechanic popularized by the Assassin's Creed video game series. It delves into the history of the Nizari Ismailis, a secret brotherhood in medieval Persia, and their fortress Alamut, led by figures like Hassan-i Sabbah. The piece contrasts historical accounts of their 'Hashashin' members and their extreme acts of devotion with the fictionalized representation in games, highlighting the real-world inspiration behind the iconic in-game maneuver.
Dari Bayang-Bayang ke Dunia Terbuka: Bagaimana Assassin’s Creed Mengubah Arah Genrenya
This article analyzes the evolution of the Assassin's Creed franchise, tracing its shift from a stealth-focused, urban-based experience to a modern open-world action RPG. It highlights how Ubisoft's bold design changes, including the introduction of RPG mechanics and vast exploration, have successfully broadened the series' appeal and financial reach, while also acknowledging the community's debate over the loss of original stealth elements.
Assassin's Creed creator says 1666: Amsterdam developers create up to 20 builds a day – "Progression is…
Patrice Désilets, the creator of Assassin's Creed and creative director of 1666: Amsterdam, stated that his current studio, Panache Digital Games, produces between 15 to 20 builds of the game daily. The game, which is currently in Early Access, has faced development challenges including past ownership by THQ and Ubisoft, and a recent controversy regarding AI-generated assets which the team has committed to removing.
Ex-PlayStation boss prefers "good 20 to 25-hour games" over 100-hour behemoths because those are "not all…
Former Sony Interactive Entertainment CEO Shawn Layden advocates for shorter, more action-packed games, arguing that the trend towards 100-hour behemoths inflates development costs without a proportional increase in quality. He believes a focus on 20-25 hour experiences would be more sustainable and enjoyable for players.
EA Sports FC 27 review - some good weighty play meets the usual, cynical annual grind
EA Sports FC 27 introduces "The Grounds," an online social hub, and refines on-pitch gameplay with a slower, more deliberate pace. While Ultimate Team remains a controversial and cynical grind, the Manager and Player Career modes see welcome improvements like Dynamic OVR and more engaging transfer negotiations. The game offers a solid football simulation experience, albeit one packaged with familiar annual issues.
2026 is a low-key revolutionary year for player movement in games
The article analyzes a growing trend in video games towards more granular and realistic player movement mechanics, contrasting with older titles focused on power fantasies. Games like Baby Steps, Cairn, and Big Walk are highlighted for their innovative approaches to fundamental actions like walking and climbing, suggesting a shift in design philosophy driven by the evolution of 3D game development and a desire for more engaging player interaction.
Kingdom Come: Deliverance 2 boss says using AI to replace devs is a "fundamentally flawed idea," but admits it could help us get "bigger games for the same cost"
Martin Klima, CEO of Warhorse Studios, believes using AI to replace game developers is a flawed concept, stating that AI should be viewed as a tool to enhance efficiency rather than a replacement for creative processes. While not reducing costs, AI could enable the creation of larger games for the same budget, a sentiment echoed by Hideo Kojima.
Kingdom Come: Deliverance 2 lead is "bored and tired" of "repetitive" RPGs like Assassin's…
Martin Klíma, executive producer for Kingdom Come: Deliverance 2, expressed boredom with repetitive RPG tropes like chosen saviors and saving the universe. He believes many games target teenagers and are too focused on power fantasies, citing Assassin's Creed and Far Cry as examples of games with stale elements. Klíma feels there's a market for more varied and mature RPG experiences.
The Witcher 3 Remastered: Why It’s So Hard to Put Down
The free remaster of The Witcher 3: Wild Hunt has revitalized interest in the decade-old title, driving its highest Steam concurrent player count. Despite some bugs, the game's immersive world design, organic exploration, and high-quality writing continue to captivate players, making it difficult to put down.
Kingdom Come: Deliverance studio co-founder says a lot of RPGs are 'still games for teenagers,' and that he's 'tired of all the RPGs where you are this chosen one'
Warhorse Studios co-founder Martin Klima expressed frustration with the prevalence of 'chosen one' narratives and power fantasies in modern RPGs, stating that many games are still designed for teenagers. He believes the audience has outgrown these repetitive formulas, citing Ubisoft's tendency to recycle game designs as an example of missed innovation.
Steam's "best September to date" has new faces like Wardogs and Blood of Dawnwalker leading the charge
Steam achieved its best September to date in 2026, generating an estimated $1.7 billion in revenue, a 13% increase over the previous year. New intellectual properties like Wardogs and The Blood of Dawnwalker led the charge among new releases, contributing significantly to the revenue alongside established franchises and popular free-to-play titles.
Ubisoft’s Massive Entertainment Rebrand Has Made The Name Much More Literal And Slightly Confusing
Ubisoft has rebranded its "Creative House 2" to Massive Entertainment, which is also the name of the studio it houses. This move aims to consolidate development expertise for Tom Clancy titles and other projects. However, the rebranding occurs amidst significant cost-cutting measures, including game cancellations and layoffs, creating a confusing and challenging environment for employees.
The Division developers Massive are now "the global brand" in charge of Splinter Cell and Ghost Recon, alongside a new Ubisoft dieselpunk MOBA
Ubisoft has announced a significant restructuring, designating Massive Entertainment as the global label responsible for the Tom Clancy's Splinter Cell and Tom Clancy's Ghost Recon franchises, as well as the new MOBA March of Giants. This move is part of a broader reorganization following a large investment from Tencent, which has led to layoffs and the creation of dedicated 'creative houses' for major brands. While the Splinter Cell remake and a new Ghost Recon are confirmed, the impact on affected development teams remains unclear.