OG Gears of War lead says "wallbouncing in Gears" is like his cult classic platformer helping turn fans into furries: "It wasn't the intended nor desired effect, yet here we are"
Original Gears of War lead Cliff Bleszinski commented that the series' signature wallbouncing mechanic, while fun, was an unintended consequence that has dominated the competitive multiplayer meta. He compared this to his earlier platformer, Jazz Jackrabbit, which he believes unexpectedly became a gateway for fans into the furry community. Bleszinski feels wallbouncing breaks the game for players who don't master it, a problem Gears of War: E-Day aims to address.
Retro Gamer
- Entities
- Xbox Game Studios
- Gears of War
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- Epic Games
- Cliff Bleszinski
- Xbox Series X
- Game Design
- Multiplayer
- PC
- Gears of War: E-Day
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