Cliff Bleszinski
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The people of video games on what gives them cause for hope
Industry professionals share their reasons for optimism despite current challenges, highlighting the resilience of game developers, the innovation within the indie scene, the growing cultural impact of games, and the enduring passion of players. They emphasize community support, creative freedom, and the potential for new ideas to emerge from difficult times, suggesting a bright future for the medium.
'I honestly thought Highguard looked pretty good' — Gears of War creator laments internet culture where…
Gears of War creator Cliff Bleszinski laments the current internet culture where players form negative opinions about games like Concord, Highguard, and Horizon Hunters Gathering before release, leading to "dogpiling." He notes that this trend makes it difficult for developers, as the public's minds are often made up before they even have a chance to play the game. Bleszinski believes it's no longer "cool to like something" and that games face intense scrutiny, impacting their reception.
OG Gears of War lead says "wallbouncing in Gears" is like his cult classic platformer helping turn fans into furries: "It wasn't the intended nor desired effect, yet here we are"
Original Gears of War lead Cliff Bleszinski commented that the series' signature wallbouncing mechanic, while fun, was an unintended consequence that has dominated the competitive multiplayer meta. He compared this to his earlier platformer, Jazz Jackrabbit, which he believes unexpectedly became a gateway for fans into the furry community. Bleszinski feels wallbouncing breaks the game for players who don't master it, a problem Gears of War: E-Day aims to address.
MMO Business Roundup: CliffyB is back, a crackdown on Steam criming, and Palworld’s 30.5M sales
This MMO business roundup covers several industry developments, including Cliff Bleszinski's return with plans for a comeback after the failures of LawBreakers and Radical Heights. It also notes a temporary pause on the Warner Bros. buyout due to antitrust concerns, an indictment in Florida for malware injection into Steam games, and Palworld's continued sales success, reaching an estimated 30.5 million copies sold.
"LawBreakers tripped so Concord could faceplant": Gears of War designer Cliff Bleszinski looks back on his career so far and struggle with alcoholism
Former Gears of War designer Cliff Bleszinski discusses his struggles with alcoholism, which impacted his career and led to the failure of his studio Boss Key Productions and the game LawBreakers. Now sober for four months, Bleszinski is considering a return to game development, focusing on PvE experiences rather than PvP.
Gears of War Designer Cliff Bleszinski Reveals Struggle With Alcoholism, Discusses the Failure of LawBreakers and Potential Return to Video Game Development
Video game developer Cliff Bleszinski has opened up about his struggles with alcoholism, detailing how it impacted his work on Gears of War and contributed to the failure of his studio, Boss Key Productions, and its hero shooter LawBreakers. He also discussed a potential return to game development.
"The Gears of War trilogy was largely developed hungover by me" - Cliff Bleszinski reckons with a difficult past while plotting a return to games and a brighter future
Game designer Cliff Bleszinski, known for his work on the Gears of War trilogy, has opened up about his past struggles with alcoholism and his journey toward recovery. Bleszinski, who previously founded Boss Key Productions, is now considering a return to game development, expressing interest in PvE experiences and potentially consulting on new projects.
Jazz Jackrabbit creator considers a return to game development
Veteran game developer Cliff Bleszinski, known for his work on Jazz Jackrabbit, Gears of War, and Unreal Tournament, has expressed interest in returning to game development. In a recent interview, Bleszinski discussed his sobriety and creative spark, stating he wants to create games that inspire fans. He also mentioned consulting on a horror title called Soul Walker and his preference for Player vs. Environment gameplay.
There's an unofficial PC port of Gears of War 2 based on a leaked build from 2008
An unofficial PC port of Gears of War 2, based on a leaked 2008 build, has been created by developer xHeliosx. This port includes the Road to Ruin DLC and allows for single-player progression, though multiplayer functionality is not guaranteed. The release highlights the lack of official PC versions for Gears of War 2 and 3, a decision potentially influenced by then-current views on PC piracy.
Cliff Bleszinski says ego played a role in LawBreakers' failure: 'People are loyal to the game, but…
Cliff Bleszinski, co-founder of Boss Key Studios, attributes the commercial failure of LawBreakers to his own ego and a desire to make it 'his' show, rather than leveraging experienced collaborators like Rod Fergusson. He also cited issues with the publishing deal with Nexon, where the publisher lacked sufficient incentive due to favorable terms for Boss Key, and other contributing factors such as art direction, platform strategy, and personal struggles.
Cliff Bleszinski on Boss Key's Failure and a Possible Gaming Comeback
In a conversation titled 'Cliff Bleszinski Knows What Went Wrong on Level 80,' Cliff Bleszinski reflects on the failures of his studio, Boss Key Productions, and discusses his past experiences in game development, including his work on Unreal. He also touches upon a potential comeback to the gaming industry.
Gears of War's creator is considering returning to game development, but whatever he makes won't be PvP like his last efforts: "Good look to anyone in that space."
Gears of War creator Cliff Bleszinski is considering a return to full-time game development after an eight-year hiatus. Following struggles with alcoholism and sobriety, Bleszinski rediscovered his passion for creating games, though he now prefers Player vs Environment experiences over Player vs Player titles. He has already consulted on a horror game called Soul Walker and is contemplating a larger comeback.
The Sunday Papers
This article discusses various gaming-related topics from recent publications. It touches on the struggles within the game development industry, the personal journey of Cliff Bleszinski after the closure of Boss Key Productions, and explorations of queerness in games like Elden Ring and Disco Elysium. It also briefly mentions themes of labor and slavery in relation to AI films.
Quoteworthy
Gears of War creator Cliff Bleszinski believes Xbox is improving its direction, noting that the upcoming 'E-Day' game will not be released on PlayStation 5. He expressed optimism about the current trajectory of the Xbox platform.
Despite reports and a video takedown, Gears of War: E-Day developers insist it was never in development for PS5
The Coalition has clarified that Gears of War: E-Day was never officially in development for PlayStation 5, despite a prior PEGI rating. Studio representatives confirmed the decision to make the game an Xbox and PC exclusive was made prior to its reveal, emphasizing its role as a flagship Xbox title. Developers also expressed confidence in the game's multiplayer matchmaking despite a potentially smaller player base.
Gears of War creator Cliff Bleszinski believes Xbox is "steering the 'ship' back in the right direction", as E-Day skips PS5
Gears of War creator Cliff Bleszinski believes Xbox's decision to make Gears of War: E-Day an Xbox console exclusive, rather than releasing it on PlayStation 5, is a positive move for the brand. He suggests that previous multi-platform strategies may have alienated the core Xbox fanbase. The upcoming title will feature Versus and Horde modes and is set to launch on PC and Xbox Series X/S on October 6th.
Announcing Soul Walker, a 3v1 Asymmetrical Multiplayer Horror Game Produced by Cliff Bleszinski
Epoch Media Studios has announced Soul Walker, a 3v1 asymmetrical multiplayer horror game produced by Cliff Bleszinski, set to release on PC and Xbox. The game features a unique sound-based gameplay system where three survivors must evade a blind entity that hunts by noise, with mechanics that encourage both cooperation and betrayal. The studio is led by CEO Jeffery Thompson, a veteran executive.
Here’s What Gears Of War’s Original Designer Thinks About E-Day
Original Gears of War designer Cliff Bleszinski shared his thoughts on the newly revealed Gears of War: E-Day during the Xbox Games Showcase. He praised the game's technology and destruction but offered specific feedback on enemy difficulty and the iconic chainsaw lancer's origin.
Gears of War: E-Day gets the official Cliff Bleszinski seal of approval
Gears of War: E-Day was revealed at the Xbox Games Showcase, confirming it as an Xbox console exclusive also coming to PC. Original creator Cliff Bleszinski shared his initial thoughts on the gameplay, praising the destruction and visual improvements. The game is set to launch on October 6.
Today I learned that Gears of War creator Cliff Bleszinski produced a Tony Award-winning musical
Gears of War creator Cliff Bleszinski has a lesser-known history as a producer for award-winning theater productions. He was involved in the Tony Award-winning musical Hadestown and the play Frankie and Johnny in the Clair de Lune, which received two Tony nominations.