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On the ground at PlayerUnknown's 2-day in-studio modjam where devs broke their own game

PlayerUnknown Productions held a two-day in-studio modjam for its upcoming game, Prologue, where developers experimented with modifying the game's engine and assets. The event aimed to foster creativity and explore community modding requests, with some ideas potentially influencing future game updates. Studio founder Brendan Greene emphasized the importance of human connection and building an open-source metaverse.

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