"Once Darth Vader came for you, you were just going to die": We could have had an MMO about Jedi refugees hiding from the Empire, if Star Wars Galaxies had gone differently
Former Star Wars Galaxies director Raph Koster discusses the challenges of implementing Jedi characters in the MMORPG, including a proposed permadeath system where players would hide from the Empire and face Darth Vader. The game ultimately opted for a complex skill-based unlock system that proved difficult to implement and led to player dissatisfaction by forcing them to abandon preferred playstyles.
Rock Paper Shotgun
- Entities
- Social Stealth
- Sony Interactive Entertainment
- Permadeath
- Game Design
- MMORPG
- Star Wars Galaxies
- Raph Koster
Original source
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