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Open-world D&D game Warlock doesn't have AAA-standard waypoints because the devs want players to feel that "when they found things, it was based on their actions"

Warlock, an open-world Dungeons & Dragons game from Invoke Studios, is intentionally omitting AAA-standard waypoints to encourage organic exploration and player agency. General manager Dominic Guay explained that the goal is for players to feel their discoveries are based on their own actions, not just following a marker. This design choice contrasts with games like Marvel's Wolverine and draws parallels to Red Dead Redemption 2's rumored pro-exploration settings.

Article tone: Positive
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