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Out of all of Crimson Desert's baffling design decisions, its playable trio might be the worst offender

The author expresses confusion and disappointment with Crimson Desert's design choice of featuring three playable characters, arguing that their implementation feels like an afterthought. Despite distinct combat styles, the game frequently forces players back to the primary character, Kliff, limiting the utility and progression of the others, Damiane and Oongka. This half-hearted approach to an ensemble cast is seen as a baffling design decision that detracts from the game's potential.

Article tone: Very negative
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