Outgoing Sucker Punch boss hopes studio can make games in 'shorter periods of time'
Outgoing Sucker Punch studio head Brian Fleming hopes the studio can reduce its game development cycles from five years to four. He emphasized that the focus should be on designing games that can be built in shorter periods rather than increasing team size or relying on AI. Fleming also touched on the studio's stance against making light of sensitive topics following a past incident.
Gamedeveloper.com
- Entities
- Ghost of Yotei
- Adrian Bentley
- Production Timelines
- Sony Interactive Entertainment
- Ghost of Tsushima
- PlayStation
- Brian Fleming
- Sucker Punch Productions
- Jason Connell
- Game Development
Original source
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