Palworld Developer Doesn’t Use Generative AI Because “Gamers Don’t Want It”
Pocketpair's John Buckley stated that the company does not use generative AI in game development because players are against it, calling current trends unsustainable. He believes that games should be assumed to be human-made unless otherwise stated, and expressed concern over a future where studios might need to add disclaimers. Buckley also mentioned that while some studios might use AI to save time, Pocketpair prefers to utilize its in-house artists.
Gaming Bolt
- Entities
- Playground Games
- John Buckley
- Crystal Dynamics
- Tomb Raider: Legacy of Atlantis
- Pocketpair
- Palworld
- Game Development
- Generative AI
- Fable
Original source
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