Paradox's grand strategy game Afterworld hasn't got a fixed history, it changes with every playthrough
Paradox's upcoming post-apocalyptic grand strategy game, Afterworld, will feature a procedurally generated history that changes with each playthrough. Game director Dan Lind explains that this dynamic approach to world-building, including the fate of cities like Las Vegas, is crucial for encouraging exploration and replayability. While some elements like faction placement will be more consistent, the game aims to offer a unique experience every time.
Rock Paper Shotgun
- Entities
- Dan Lind
- Afterworld
- Procedural Generation
- Post-apocalyptic
- Paradox Development Studio
- Grand Strategy
- Paradox Interactive
Original source
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