Paradox's grand strategy game Afterworld hasn't got a fixed history, it changes with every playthrough
Paradox's upcoming post-apocalyptic grand strategy game, Afterworld, will feature a procedurally generated history that changes with each playthrough. Game director Dan Lind explains that this dynamic approach to world-building, including the fate of cities like Las Vegas, is crucial for encouraging exploration and replayability. While some elements like faction placement will be more consistent, the game aims to offer a unique experience every time.
- Entities
- Person: Dan Lind
- Game: Afterworld
- Topic: Procedural Generation
- Topic: Post-apocalyptic
- Company: Paradox Development Studio
- Topic: Grand Strategy
- Company: Paradox Interactive
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