Procedural Generation
Ongoing coverage on Procedural Generation.
Latest coverage
Expendabots – Open Beta | Alpha Beta Gamer
Expendabots, a one to four player co-op horror extraction game, is currently in its open beta phase. Players control expendable robots exploring procedurally generated islands and dungeons, scavenging materials, and crafting gear to survive. The game features synchronized jump scares and the ability to recover fallen teammates' mechanical hearts.
Paradox's grand strategy game Afterworld hasn't got a fixed history, it changes with every playthrough
Paradox's upcoming post-apocalyptic grand strategy game, Afterworld, will feature a procedurally generated history that changes with each playthrough. Game director Dan Lind explains that this dynamic approach to world-building, including the fate of cities like Las Vegas, is crucial for encouraging exploration and replayability. While some elements like faction placement will be more consistent, the game aims to offer a unique experience every time.
Everything we've gleaned about Diablo 5 since its BlizzCon 2026 reveal - a game that appears to be much more than Diablo 4.5
Blizzard Entertainment has revealed details for Diablo 5, scheduled for a spring 2029 release, indicating it will be a significant departure from Diablo 4. Set a century after Diablo 4, the game features a world fully conquered by Diablo, a more compact, procedurally generated landscape, and a focus on story-driven RPG elements with companions serving as vendors. The game will reintroduce features like Runewords and gear sets inspired by Diablo 2, and aims to offer more classes at launch than previous titles.
Diablo 5 goes back to a pre-Diablo 4 world of "constant discovery" and procedural dungeons: "The only thing beyond the fog of war is more questions"
Blizzard has announced Diablo 5, which will return to procedurally generated dungeons and overworld areas, moving away from Diablo 4's open-world design. The game aims for "constant discovery" with no safe towns and a focus on the unknown. Diablo 5 is slated for release in 2029.
Diablo 4 was basically an MMO, will Diablo 5 follow suit? Blizzard is being coy for now
Blizzard Entertainment has revealed details about Diablo 5, which is slated for a 2029 release. While senior game director Joe Shely confirmed it will support both solo and multiplayer modes, the specifics of its multiplayer structure, which may differ from Diablo 4's MMO-like approach, are yet to be detailed. The game will feature procedural generation for dungeons and the overworld, similar to Diablo 3.
Diablo 5 will fully support multiplayer, but Blizzard won't say how similar to Diablo 4 it'll be
Blizzard Entertainment has confirmed that Diablo 5 will feature full multiplayer support, allowing players to team up with friends for all content, similar to Diablo 4. While specific details on how multiplayer will be integrated, especially in the procedurally generated overworld and dungeons, remain undisclosed and will be revealed closer to its estimated 2029 release, the company plans to share regular development updates starting next year.
Diablo 5 Director Confirms Game is Already in Full Production
Diablo 5 is officially in full production and is slated for a 2029 release. Game Director Joe Shely confirmed the sequel will introduce more character classes, procedural worlds, and advance the story 100 years into the future.
Diablo 5 gameplay details from BlizzCon: More classes than ever before, procedurally-generated dungeons, and Diablo…
Blizzard Entertainment revealed gameplay details for Diablo 5 at BlizzCon 2026, showcasing a return to procedurally-generated dungeons and open-world regions, more classes than previous titles including a new 'plague knight', and a story set 100 years after Diablo 4. The game is slated for a spring 2029 release window and aims to address player feedback from Diablo 4.
Dwarf Fortress creator says we have a natural lean towards human-made stories, but 'but we're all going to be very sorely tested in the coming years' by AI
Dwarf Fortress co-creator Tarn Adams discusses how the game's procedural generation has always created infinite stories without AI, contrasting it with the potential of generative AI. He suggests that human-made stories resonate due to shared experience, and that while AI may improve, it will be a significant challenge to replicate the 'human spark' that makes art engaging.
Dwarf Fortress is getting the mother of all magic updates, extending to "the fundamental cosmological makeup of the universe"
Dwarf Fortress is receiving a major 'Myth and Magic' update that will introduce complex procedural magic systems affecting the game's cosmology. Developed by Bay 12 Games, the update aims to create unique magical research and situations beyond simple spell effects, with Tarn Adams describing it as going 'straight to the fundamental cosmological makeup of the universe'. The update, which has been in development for years, is expected to launch later this year and will integrate magic into world generation, including new materials, enchantments, and rituals.
Holy crap, it's happening: Dwarf Fortress gets its first Myth and Magic update later this year, bringing each…
Dwarf Fortress is set to receive its first major 'Myth and Magic' update later this year, introducing procedural magic systems deeply integrated with each world's unique cosmology. This decade-in-the-making update, developed by Bay 12 Games with assistance from Kitfox Games, aims to create emergent magical situations and allow for deep magical research within the simulation. The update will feature new magic effects, materials, rituals, and ancient ruins, all tied to the fundamental workings of each generated universe.
AI-powered Kickstarter MMORPG Epitome has officially released a playable demo
The Kickstarter-funded MMORPG Epitome, which utilizes AI for dialogue, quests, and companions, has released a playable demo. The demo features three sequential gameplay segments, including boss battles and an AI-driven city interaction. Initial player reception on Reddit and Discord has been largely negative, citing numerous bugs and launch issues.
Nightmare Kitchen – Beta Sign Up | Alpha Beta Gamer
Nightmare Kitchen is a cooperative roguelite shooter where players control mutated chefs in a greasepunk apocalypse. The game features procedurally generated dungeons with culinary themes, bizarre food-based weapons, and permanent upgrades. Beta sign-ups are currently open for players to request access.
Parking Lot Rampage - Free Online Browser Game
Parking Lot Rampage is a free, offline, top-down 2D action browser game developed by happystoner5420 Games. It features a procedurally generated parking lot and NPCs, with all visual and audio assets generated in real-time using JavaScript and Web Audio API, offering a dark-humor shotgun experience with extensive environmental destruction.
Grand Auto Thief - Free Online Browser Game
Grand Auto Thief is a browser-based, open-world action game built entirely with HTML5 Canvas and JavaScript by happystoner5420 Games. It features a procedurally generated city, dynamic systems for traffic and pedestrians, and a full GTA-style crime simulation experience with various weapons and a wanted system. The game runs offline and demonstrates advanced techniques in procedural generation, AI, and audio synthesis.
Star Citizen tentatively lists planet generation updates, new sandbox missions, and new gear for alpha 4.11
Cloud Imperium Games has tentatively outlined planned features for Star Citizen's Alpha 4.11, including procedural world generation tools, NPC population management, and new sandbox missions. The update also plans to introduce a new heavy combat armor set, weapons, and a unique Aegis Tiburon variant. Star Citizen, originally crowdfunded in 2012, continues development in alpha and has raised over $1 billion.
Sean Murray reflects on 10 years of No Man's Sky, its future, and why Hello Games' "redemption arc" narrative "isn't really the story" of the developer
Hello Games founder Sean Murray reflects on the 10-year journey of No Man's Sky, highlighting its evolution through over 45 major updates and its recent success, including winning awards and achieving record player numbers. Murray emphasizes that the team's focus remains on continuous development and future updates rather than dwelling on past controversies or a simple 'redemption arc' narrative. He also briefly touches upon the development of their next game, Light No Fire, and the unique communication strategies employed by the studio.
This Free Turn-Based RPG Plays Like Skyrim Filtered Through Ultima — And The Demo Is Live
Tuoni is a free turn-based RPG inspired by The Elder Scrolls 5: Skyrim and Ultima, featuring procedurally generated lands based on Finnish folklore. The game, developed by Old Dog, offers a tactical combat system and two modes: Adventure with checkpoints and Traditional where death resets progress. A demo is currently available on Steam, providing 1-3 hours of content, with the full game's release date yet to be announced.
Veteran Bethesda Developer Says He Would Have Done Starfield’s Planets Differently
Veteran Bethesda developer Nate Purkeypile has stated he would have approached Starfield's planet creation differently, criticizing the studio's extensive use of procedural generation. He advocates for fewer, more hand-crafted planets, drawing parallels to Mass Effect's approach and suggesting Starfield should have leaned more into No Man's Sky's dynamic content generation if pursuing a thousand planets. Despite these criticisms, Starfield has achieved over 17 million players and Bethesda plans future updates and content.
Nova Offline - Free Online Browser Game
Nova Offline is a single-player, 100% offline space exploration and combat browser game built with HTML5/JavaScript. It features procedurally generated universes with multiple galaxies, factions, trading, mining, and combat, all playable without an internet connection. The game offers a deep progression system with unlockable ships and modular upgrades, accessible instantly in any modern web browser.