Retro Gamer
Published
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Peak co-dev turned indie investor says "too many developers develop their game secretly for several years," and it's putting its friendslop fortune into helping devs find a better way
Evil Landfall CEO Kirsten-Lee Naidoo advocates for shorter game development cycles, criticizing the trend of developers working in secret for years. The company, an investment arm of Peak co-dev Landfall, aims to fund and advise studios making smaller, focused games with clear fun factors, citing their own success with the 'friendslop' genre and the risks associated with long development times.
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