Gamedeveloper.com
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Peak co-developer Aggro Crab shares lessons in friendslop
Nick Kaman, studio head of Aggro Crab, shared insights on creating cooperative games, or 'friendslop,' using their title Peak as an example. Key design elements include mandatory social interaction for progression, first-person cameras to enhance role-playing, and unique approaches to map generation and player death that encourage continued communication.
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