Skip to content
feed.gg
opinion

Pentiment director emphasizes the importance of RPG players not controlling everything

Pentiment director Josh Sawyer believes role-playing games are at their best when players have significant agency but cannot control every aspect of the world. He argues that limitations on player control can lead to more meaningful choices and a deeper connection to the game's narrative, citing examples from Pillars of Eternity II: Deadfire and Pentiment itself.

Article tone: Positive
Lead image for “Pentiment director emphasizes the importance of RPG players not controlling everything”, published by gamedeveloper.com
Image · gamedeveloper.com

This article was reported and published by gamedeveloper.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.

Read at gamedeveloper.com ↗