Pentiment director emphasizes the importance of RPG players not controlling everything
Pentiment director Josh Sawyer believes role-playing games are at their best when players have significant agency but cannot control every aspect of the world. He argues that limitations on player control can lead to more meaningful choices and a deeper connection to the game's narrative, citing examples from Pillars of Eternity II: Deadfire and Pentiment itself.
Gamedeveloper.com
- Entities
- Role-Playing Game
- Pentiment
- Obsidian Entertainment
- Game Design
- Josh Sawyer
- Fallout New Vegas
- Pillars of Eternity II: Deadfire
- Pillars of Eternity
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