Phantom Blade Zero devs are happy they "didn't have to make everything 100% balanced"
Phantom Blade Zero director Soulframe discusses the game's approach to weapon balance, noting that as a single-player title, it doesn't require perfect equilibrium. The team intentionally designed weapons to solve specific combat challenges, encouraging player experimentation rather than reliance on a single favorite.
- Entities
- Company: S-Game
- Topic: Combat Design
- Topic: Single Player
- Topic: Weapon Variety
- Game: Phantom Blade 0
- Person: Soulframe
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