Soulframe
Reporting and statements that mention Soulframe.
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S-Game "already has some ideas" for Phantom Blade Zero sequels, expansions, and animations
S-Game has preliminary ideas for sequels, expansions, and animated content for Phantom Blade Zero, but will prioritize the game's commercial success before committing. The studio also plans to explore merchandise and potentially animated series or movies to expand the original intellectual property.
Phantom Blade Zero devs are happy they "didn't have to make everything 100% balanced"
Phantom Blade Zero director Soulframe discusses the game's approach to weapon balance, noting that as a single-player title, it doesn't require perfect equilibrium. The team intentionally designed weapons to solve specific combat challenges, encouraging player experimentation rather than reliance on a single favorite.
"Just inspire me." - Phantom Blade Zero's composer created some boss fight music before the bosses themselves had even been designed
Phantom Blade Zero's composer, Caisheng Bo, discusses the game's unique music creation process, where he composed tracks for boss fights before the bosses themselves were designed. He highlights a collaborative relationship with Creative Director Soulframe, emphasizing trust and inspiration. Bo also details his vision for blending traditional Chinese music with modern rock and electronic influences.
"Holy s***! Who are you?" - Phantom Blade Zero's director tells the story of PlayStation's first reaction to the game
S-Game director Soulframe recounts how an early, rough mockup of Phantom Blade Zero deeply impressed PlayStation executives, including Christian Svensson and Shuhei Yoshida, leading to its inclusion in a major showcase. The game, which launches on PlayStation 5 and PC on October 29, garnered significant attention, with its trailer becoming the second most viewed from the event.
Phantom Blade Zero is a game we'll be talking about for years to come
Phantom Blade Zero, developed by S-Game, is shaping up to be a major action game hit with its stylish 'kung-fu punk' aesthetic and deep combat. The preview highlights the fluid, cinematic action, intricate design, and challenging boss fights that draw comparisons to Sekiro: Shadows Die Twice. Director Soulframe emphasizes the blend of traditional Wuxia culture with modern pop culture, aiming to create a playable kung-fu movie experience.
PS5 Action RPG Phantom Blade Zero Gets Phantom Beast XR Glasses
Viture and S-Game have partnered to release limited-edition Phantom Beast XR Glasses, inspired by the upcoming action RPG Phantom Blade Zero. These glasses, featuring a "kungfupunk" aesthetic, are available for pre-order at $599 and will ship on October 29, coinciding with the game's launch. The collaboration aims to immerse players in the game's world through advanced XR technology.
Phantom Blade Zero gets slight delay, with S-Game determined to launch the "best version" on day one
Phantom Blade Zero has been delayed by 50 days, moving its release date from September 9, 2026, to October 29, 2026. S-Game CEO 'Soulframe' stated the delay is to allow for significant improvements to character models and environments, ensuring the best possible version of the Wuxia-inspired action RPG is available at launch. The new trailer also confirmed pre-orders will open this summer.
Phantom Blade Zero Delayed to October 29, Pre-Orders Open This Summer
Phantom Blade Zero has been delayed to October 29, 2026, from its original September 9, 2026 release date. Developer S-Game cited a need for further polishing of character models and environments as the reason for the delay. Pre-orders for the action RPG on PlayStation 5 and PC will open this summer, with a new trailer and a dedicated State of Play presentation planned.