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opinion

Pragmata leads love when you say it feels like a PS3 game, because that was a time when "a lot of different developers and publishers were experimenting"

Capcom's Pragmata is drawing comparisons to the PlayStation 3 and Xbox 360 era, which director Yonghee Cho and producer Naoto Oyama view as a compliment. They suggest this feeling stems from a time when developers were more experimental, a quality they aimed to replicate in Pragmata. The article also reflects on the broader trend of decreased experimentation in the AAA gaming industry compared to that earlier console generation.

Article tone: Positive
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