Pragmata leads love when you say it feels like a PS3 game, because that was a time when "a lot of different developers and publishers were experimenting"
Capcom's Pragmata is drawing comparisons to the PlayStation 3 and Xbox 360 era, which director Yonghee Cho and producer Naoto Oyama view as a compliment. They suggest this feeling stems from a time when developers were more experimental, a quality they aimed to replicate in Pragmata. The article also reflects on the broader trend of decreased experimentation in the AAA gaming industry compared to that earlier console generation.
- Entities
- Platform: Xbox
- Platform: PlayStation 5
- Platform: Xbox Series X
- Topic: Game Design
- Platform: PlayStation 3
- Game: Pragmata
- Topic: Industry Trends
- Company: Capcom
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