Pragmata's action is saved by its hacking, making it feel like a third-person shooter of old: 'Finding the sweet spot has been one of the main focuses in development'
Capcom's upcoming game Pragmata combines third-person shooting with hacking mechanics, a core focus of its development. Director Cho Yonghee and producer Naoto Oyama discuss the challenge of balancing these elements to create a satisfying gameplay experience. The hacking is integrated into combat and exploration, making it essential rather than an optional addition.
- Entities
- Topic: Hacking Mechanics
- Topic: Third-Person Shooter
- Person: Cho Yonghee
- Person: Naoto Oyama
- Game: Pragmata
- Company: Capcom
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