Pragmata’s Developers “Painstakingly Worked” to Make its New York Environment Look AI Generated
Capcom developers Yonghee Cho and Naoto Oyama discussed the creation of Pragmata's New York-inspired environment, aiming for an "AI generated" aesthetic with deliberate distortions. They detailed the painstaking effort to balance uncanny visual elements with gameplay clarity. The conversation also touched upon the challenges of designing the android companion Diana, drawing comparisons to Akira Toriyama's Arale.
Gaming Bolt
- Entities
- Akira Toriyama
- Artificial Intelligence
- Nintendo Switch
- Yonghee Cho
- PlayStation 5
- Naoto Oyama
- Xbox Series X
- Game Design
- PC
- Pragmata
- Capcom
Original source
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