Pragmata's director appreciates all the comments likening it to an Xbox 360 game of old: 'I'm someone who's got a lot of happy experiences and memories from that generation'
Pragmata director Cho Yonghee expressed pleasure that the game is being compared to classic Xbox 360 and PlayStation 4 titles, seeing it as a positive reflection of the generation's unique games. Producer Naoto Oyama discussed the iterative design process, emphasizing the team's goal of creating a cohesive and satisfying gameplay experience.
PC Gamer
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