Pragmata's initial internal feedback called devs "incompetent at level design" and "unable to make compelling puzzles" during the difficult development of Capcom's sci-fi shooter
Internal feedback during Pragmata's development revealed significant challenges, with developers being called "incompetent at level design" and "unable to make compelling puzzles." Despite a troubled production, the game was eventually a success, selling two million copies in its first month and leading Capcom to consider it as a series.
- Entities
- Person: Akihiro Togawa
- Platform: PlayStation 5
- Topic: Game Design
- Person: Jun Takeuchi
- Topic: Game Development
- Game: Pragmata
- Company: Capcom
This article was reported and published by gamesradar.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.