Jun Takeuchi
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Pragmata's initial internal feedback called devs "incompetent at level design" and "unable to make compelling puzzles" during the difficult development of Capcom's sci-fi shooter
Internal feedback during Pragmata's development revealed significant challenges, with developers being called "incompetent at level design" and "unable to make compelling puzzles." Despite a troubled production, the game was eventually a success, selling two million copies in its first month and leading Capcom to consider it as a series.
Pragmata Developers Reveal Harsh Internal Criticism During Early Stages of Development
Capcom developers revealed harsh internal criticism during the early stages of Pragmata's development, with feedback noting incompetence in puzzle and action design. Despite initial setbacks and a broken hacking system, the project was greenlit by upper management. Originally slated for 2022, the game was delayed and eventually released on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch, selling over 2 million copies in 16 days, leading Capcom to consider a sequel.
Uproar Over Grace's DLSS 5 Makeover Proves Original Design Was Right, Says Resident Evil Requiem Producer
Resident Evil Requiem producer Masato Kumzawa stated that player backlash against Nvidia's DLSS 5 technology altering character appearances validates Capcom's original design for Grace Ashcroft. He believes the strong reactions indicate the character's successful design. Nvidia's Jensen Huang has stated developers retain control over DLSS 5's output.
Resident Evil Requiem dataminer finds best clue yet that a Mercenaries mode could be on the way
A dataminer has discovered unused music files within Resident Evil Village that suggest a Mercenaries mode could be in development. The findings were shared on X/Twitter, with some tracks featuring countdown sounds reminiscent of the arcade-style minigame. Director Koshi Nakanishi previously hinted at a new story expansion, and executive producer Jun Takeuchi promised more experiences for the Resident Evil series.
New Resident Evil Requiem patch adds highly-anticipated photo mode feature
Capcom has released a new patch for Resident Evil Requiem, adding the highly-anticipated photo mode feature accessible from the pause menu. The update also includes adjustments to character expressions in cutscenes for better emotional conveyance, various bug fixes, and localization corrections. The patch is now live across all platforms.
Resident Evil fan film reunites live action actors from original PS1 game
A fan-made film titled Resurrection: A Biohazard Story has reunited most of the original live-action actors from the first Resident Evil game on PlayStation. The film features an original story set decades after the original game's events and was successfully crowdfunded. Capcom producer Jun Takeuchi also shared a message celebrating the franchise's 30th anniversary.
Capcom celebrates Resident Evil's 30th anniversary by promising "even more wonderful experiences" are coming, but doesn't confirm when
Capcom celebrated the 30th anniversary of the Resident Evil series, with executive producer Jun Takeuchi thanking fans and promising more "wonderful experiences." The article also mentions the success of Resident Evil 4, which has surpassed six million players, and briefly touches on a new story expansion in development.
Resident Evil Celebrates 30th Anniversary With Message From Executive Producer Jun Takeuchi
Capcom's executive producer Jun Takeuchi shared a message celebrating the 30th anniversary of the Resident Evil franchise. He thanked fans for their support, highlighting the success of Resident Evil Requiem, which has reached over six million players worldwide. The message also teased future experiences for the series.
Capcom and Ubisoft developers surprised by DLSS 5 announcement: “We found out at the same time as the public"
Developers at Capcom and Ubisoft have expressed surprise and concern regarding Nvidia's recent DLSS 5 announcement, with many reportedly finding out at the same time as the public. While some executives like Todd Howard and Jun Takeuchi are supportive, others are anxious about the implications of generative AI tools on artistic control and employment within the industry.
Capcom developers didn't know about Nvidia DLSS 5 before reveal claims report
Developers at Capcom and Ubisoft were reportedly unaware of their companies' involvement with Nvidia's DLSS 5 technology until its public reveal. The AI upscaler has faced criticism for altering game visuals, with Nvidia CEO Jensen Huang defending the technology. Despite executive support, internal teams at Capcom and Ubisoft were apparently not consulted beforehand.
Gamers Are "Completely Wrong" In Criticisms Of DLSS 5, Nvidia CEO Says
Nvidia CEO Jensen Huang has responded to criticism of the company's new DLSS 5 technology, stating that gamers are "completely wrong." Huang explained that DLSS 5 uses generative AI for content control at the geometry level, not post-processing, and remains optional for developers and players. While some developers like Bethesda Game Studios and Capcom have expressed enthusiasm for its potential in enhancing visuals and immersion, early demonstrations, such as those for Starfield and Resident Evil Requiem, have drawn criticism for their appearance, which developers have stated are early looks that will be further refined.
Nvidia reveals DLSS's AI upscaled graphics filter, gets roundly mocked by pretty much everyone on the Internet
Nvidia's new DLSS 5 AI upscaling technology, which adds an optional filter to enhance visual fidelity, has been met with widespread criticism and mockery online. Users and developers have pointed out that the filter drastically alters character appearances, often in unflattering ways, overriding artistic direction. Despite Nvidia's claims of developer control, the initial reception suggests a significant disconnect between the company's vision and public perception of AI's role in game graphics.