Pragmata's New York-like cityscape was intentionally designed to feel "AI-generated" and "distorted"
Capcom developers intentionally designed the cityscape in Pragmata to feel 'AI-generated' and 'distorted', incorporating deliberate 'errors' like inverted streets and buses sprouting from walls. This approach aimed to convey that the New York-inspired setting is not the real city. The game is slated for release on PlayStation 5, Xbox Series X/S, PC, and Nintendo Switch 2.
Eurogamer
- Entities
- Artificial Intelligence
- Cho Yonghee
- PlayStation 5
- Naoto Oyama
- Xbox Series X
- Game Design
- PC
- Nintendo Switch 2
- Pragmata
- Capcom
Original source
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