Pragmata's Uncanny New York Stage Was Meticulously Crafted By Humans to Look AI-Generated
Capcom's upcoming game Pragmata features a New York-inspired cityscape that was intentionally designed to appear AI-generated, despite being meticulously crafted by human developers. Director Cho Yonghee and producer Naoto Oyama explained that the team aimed for a 'slightly distorted' familiar location, incorporating subtle errors like sinking taxis and buses emerging from walls to achieve an uncanny, AI-like feel without being overly distracting.
- Entities
- Topic: Artificial Intelligence
- Person: Cho Yonghee
- Person: Naoto Oyama
- Topic: Game Design
- Game: Pragmata
- Company: Capcom
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