"Pretend we kept patching Oblivion. What would we have done if we kept supporting it?" – Todd Howard explains the "thought exercise" Bethesda went through for its remaster
Bethesda boss Todd Howard explained the studio's thought process behind remastering The Elder Scrolls IV: Oblivion. He described a hypothetical scenario where the team considered what features, like sprinting and adjusted skill systems, they would have added if they had continued patching the original game.
- Entities
- Game: The Elder Scrolls IV: Oblivion
- Company: Bethesda
- Topic: Video Game Remaster
- Topic: Game Design
- Person: Todd Howard
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