Resident Evil Requiem Development Started by Exploring the Concept of Fear, Says Director
Resident Evil Requiem director Koshi Nakanishi stated that the game's development began with a focus on the concept of fear, balancing horror elements with cathartic action. Producer Masato Kumazawa also discussed the positive player reception to the game's story, particularly the return to Raccoon City, and the fan appreciation for character designs like Grace Ashcroft.
Gaming Bolt
- Entities
- Nintendo Switch
- Masato Kumzawa
- Resident Evil Requiem
- PlayStation 5
- Xbox Series X
- Game Design
- PC
- Koshi Nakanishi
- Capcom
- Survival Horror
Original source
This article was reported and published by Gaming Bolt. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.