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Resident Evil Requiem Development Started by Exploring the Concept of Fear, Says Director

Resident Evil Requiem director Koshi Nakanishi stated that the game's development began with a focus on the concept of fear, balancing horror elements with cathartic action. Producer Masato Kumazawa also discussed the positive player reception to the game's story, particularly the return to Raccoon City, and the fan appreciation for character designs like Grace Ashcroft.

Article tone: Positive
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