Koshi Nakanishi
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Resident Evil Requiem is "way too scary" says Resident Evil 2 director Hideki Kamiya, who'd rather Capcom put paper bags over all the enemies' heads: "It's not a joke"
Legendary Resident Evil 2 director Hideki Kamiya believes newer Capcom horror titles like Resident Evil Requiem are excessively scary and lack non-horror modes for players who are sensitive to frights. Kamiya expressed a desire for options like putting paper bags on enemy heads or having pleasant mood lighting to make the games more accessible.
Hideo Kojima says OD goes "beyond the limit of 'scariness'" for video games, but if you chicken out there's a system to help you "keep going"
Hideo Kojima stated that his upcoming game OD aims to surpass the scariness of existing video games, incorporating a unique system to help players persevere through intense fear. While details remain scarce, Kojima emphasized his desire to push horror boundaries in this single-player experience, drawing parallels to the fear-inducing nature of P.T. and contrasting it with games like Resident Evil Village and Resident Evil 7 Biohazard.
Wondering why Resident Evil Veronica has ditched the "Code" from the original's name? Capcom explains all
Capcom producer Yoshiaki Hirabayashi explained that the remake of Resident Evil – Code: Veronica has been retitled Resident Evil Veronica to align with the naming convention of other mainline Resident Evil titles. Hirabayashi stated that the development team views remakes as equally important as numbered entries and chose 'Veronica' as the most representative title. The game is confirmed to be a third-person title and is slated for release on Xbox Series X/S, PlayStation 5, and PC next year.
Resident Evil Requiem finally has a free PC and console demo, three months after the full game released
Capcom has released a free demo for Resident Evil Requiem on PlayStation 5, Xbox Series X/S, Nintendo Switch, PC, and Steam, three months after the full game's launch. The demo allows players to experience early game stages, though save data is not transferable. Resident Evil Requiem has been a critical and commercial success for Capcom, becoming the fastest-selling entry in the series and contributing to record profits.
Capcom Continues To Demonstrate Why Its The Current Industry Darling
Capcom has reported another record-breaking year, marking its 13th consecutive year of operating profit growth and achieving its highest consolidated sales and operating profit in FY2026. Key titles like Resident Evil 4 and Street Fighter 6 performed strongly, with the company also highlighting upcoming releases and its commitment to nurturing diverse franchises beyond Resident Evil and Monster Hunter.
Resident Evil Requiem had a merchant and side missions before they were cut
Datamined information from Resident Evil Requiem suggests significant cut content, including a merchant character, side missions similar to Resident Evil 4, and an investigation mechanic. These features were likely removed during development, with director Koshi Nakanishi having previously stated an entire early chapter was cut. Rumors also suggest Claire Redfield may be the protagonist for the next Resident Evil installment.
"Who knows, we could bring him back when he's 70" - Resident Evil Requiem director reckons Leon's got what it takes to last
Resident Evil Requiem director Koshi Nakanishi believes the character Leon S. Kennedy could remain a compelling protagonist even into his 70s, suggesting an approach that doesn't strictly age characters with each new installment. The game itself has become Capcom's fastest-selling entry, exceeding 7 million copies sold.
Resident Evil Requiem gets free roguelike minigame Leon Must Die Forever, which Capcom had been teasing in plain sight…
Capcom has surprise-released Leon Must Die Forever, a free roguelike minigame for Resident Evil Requiem, unlocked by completing the main story. This new mode features randomized enhancer abilities and timed stages, with Leon Kennedy as the playable character. The update also includes new costumes for Leon, and the minigame's existence was hinted at by director Koshi Nakanishi.
Resident Evil Requiem's new game mode is here, free to download, and it looks like bloody chaos
Capcom has released a new free game mode for Resident Evil Requiem called 'Leon Must Die Forever'. This mode challenges players to clear stages as Leon, unlocking new abilities and facing a boss within a time limit. The update also includes a super difficulty level and bug fixes.
Capcom: 90% of Resident Evil Requiem players prefer third-person with first person more divisive
Capcom's internal data for Resident Evil: Requiem indicates that approximately 90% of players preferred the third-person perspective for Leon Kennedy's sections. Grace's horror-focused segments showed a more divided player base, with 60% opting for the default first-person view and 40% switching to third-person. Director Koshi Nakanishi and producer Masato Kumazawa noted that most players adhered to the preset perspectives.
Resident Evil Requiem director teases he's not done with Leon
Resident Evil director Koshi Nakanishi hinted at the possibility of continuing Leon S. Kennedy's story in future installments. He humorously suggested that Leon could still star in new adventures even in his seventies.
Resident Evil Requiem's director teases more Leon Kennedy: 'We could bring him back when he's 70'
Resident Evil Requiem director Koshi Nakanishi expressed openness to continuing Leon Kennedy's story into his 70s, emphasizing the character's enduring appeal. He also discussed Capcom's approach to aging characters in the series, stating there's no strict rule to replace established faces with younger ones. The article highlights Leon's blend of humor and seriousness in Requiem and the potential for future adventures.
Resident Evil Requiem's director admits they needed to raise the bar for their zombies to 'keep having that…
Resident Evil Requiem director Koshi Nakanishi discusses the design of the game's zombies, aiming to make them more unsettling by retaining human-like actions and memories. Producer Masato Kumazawa emphasizes the importance of pacing and tension in horror. The article also touches on the balance between fear and enjoyability for players.
Resident Evil Requiem director hints Leon Kennedy might still be fighting zombies in his retirement as Capcom…
Resident Evil 4 director Koshi Nakanishi has suggested that Leon Kennedy could still appear in future games, even after retirement age. Nakanishi stated that characters do not necessarily need to be aged up to match the timeline of new releases, implying flexibility for Leon's continued presence in the franchise.
Resident Evil Requiem’s Zombies Repeat Human Actions Because It’s Creepier, Says Director
Resident Evil Requiem director Koshi Nakanishi explained that the game's zombies repeat human actions to enhance the horror by emphasizing their lost humanity. Producer Masato Kumazawa also discussed the importance of pacing and tension, noting that the absence of zombies can be scarier than their presence. Capcom designed these elements to balance fear and catharsis, which is central to the Resident Evil franchise's identity.
Resident Evil Requiem story DLC stars Ada and Chris says latest rumour
A new rumor suggests that Resident Evil Requiem will receive story DLC titled 'Extraction' this month, featuring Ada Wong and Leon S. Kennedy. However, a prominent insider has debunked this specific rumor, though they believe Ada Wong will be involved in future DLC. Director Koshi Nakanishi previously confirmed story expansion development is underway but will take time.
"It meant we got the design right": Resident Evil Requiem's producer on the DLSS5 Grace Ashcroft debacle
Resident Evil Requiem's producer Masato Kumzawa views the negative community reaction to Nvidia's DLSS 5 technology, which altered character Grace Ashcroft's appearance, as a positive sign that the original character design was well-received. Game director Koshi Nakanishi also commented on the character's relatability and emotional expressiveness resonating with players. The discussion touches upon the controversy surrounding AI-generated assets in games.
The big Resident Evil Requiem interview: how Capcom made a modern horror classic
Resident Evil Requiem's director Koshi Nakanishi and producer Masato Kumzawa discuss the game's success and design philosophy, emphasizing the balance between horror and action that defines the series. They highlight the intentional design of the game's uncanny zombies and the narrative pacing, including the use of Leon S. Kennedy's sections as a pressure release from the intense horror experienced by newcomer Grace Ashcroft. The interview also touches on the game's role as a 30th-anniversary celebration and the team's strategy for appealing to both long-time fans and new players.
Resident Evil Requiem Development Started by Exploring the Concept of Fear, Says Director
Resident Evil Requiem director Koshi Nakanishi stated that the game's development began with a focus on the concept of fear, balancing horror elements with cathartic action. Producer Masato Kumazawa also discussed the positive player reception to the game's story, particularly the return to Raccoon City, and the fan appreciation for character designs like Grace Ashcroft.
Resident Evil Requiem Director Breaks Down Players' Camera Preferences
Resident Evil Requiem director Koshi Nakanishi discussed player camera preferences, noting that about 90% of players chose third-person for Leon's segments, while 60% opted for first-person for Grace's story, with 40% switching to third-person. Producer Masato Kumazawa stated these results were largely in line with development expectations, with regional preferences also noted.