Resident Evil-Styled Remakes Wouldn’t be Viable for Bethesda’s RPG, Says Former Developer
Former Bethesda developer Nate Purkeypile stated that full remakes on the scale of Resident Evil 2 and 4 are not viable for Bethesda's open-world RPGs due to their complex systems. He also noted that a "from scratch" remake would be prohibitively expensive. The discussion also touched on the possibility of Fallout 5 being developed by an external studio while Bethesda focuses on The Elder Scrolls 6.
Gaming Bolt
- Entities
- Unreal Engine 5
- The Elder Scrolls IV: Oblivion
- Fallout 5
- Nintendo Switch
- Resident Evil 2
- Bruce Nesmith
- Bethesda
- Nate Purkeypile
- Remake
- Jonah Lobe
- Live-Action Adaptation
- Virtuos
- Open-world RPG
- PlayStation 5
- Xbox Series X
- PC
Original source
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