Roblox Q2 revenue rises 36% to $1.5bn
Roblox reported a 36% year-over-year revenue increase to $1.5 billion for its second quarter, despite a shortfall in net bookings attributed to reduced per-hour monetization among younger users. The company saw a 10% rise in average daily active users, with significant growth in international markets, and continues to focus on capturing a larger share of the global gaming market.
- Entities
- Topic: Monetization
- Platform: Meta Quest 3
- Platform: iOS
- Platform: PlayStation 4
- Topic: Financial Results
- Platform: Mac
- Person: David Baszucki
- Platform: PlayStation 5
- Platform: Android
- Platform: Xbox One
- Platform: PC
- Company: Roblox
- Topic: User Engagement
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