Roblox Q2 revenue rises 36% to $1.5bn
Roblox reported a 36% year-over-year revenue increase to $1.5 billion for its second quarter, despite a shortfall in net bookings attributed to reduced per-hour monetization among younger users. The company saw a 10% rise in average daily active users, with significant growth in international markets, and continues to focus on capturing a larger share of the global gaming market.
Games Industry
- Entities
- Monetization
- Meta Quest 3
- iOS
- PlayStation 4
- Financial Results
- Mac
- David Baszucki
- PlayStation 5
- Android
- Xbox One
- PC
- Roblox
- User Engagement
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