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Rockstar vowed GTA 6 wouldn't be finished "by crunching" after Red Dead Redemption 2's tough development, says publishing lead: "I think we did things differently, and I'm proud of that"

Rockstar Games' head of publishing Jennifer Kolbe stated that the studio intentionally changed its development practices for Grand Theft Auto 6 to avoid the crunch culture experienced during Red Dead Redemption 2's development. While acknowledging that the process hasn't been perfect, Kolbe expressed pride in the studio's efforts to implement better policies, such as paid time off, to improve working conditions.

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