Saros Developer Wanted to Turn Projectiles Into “Opportunities,” New Ancient Ruins Gameplay Revealed
New gameplay footage for Housemarque's Saros showcases the Ancient Ruins biome and its boss, Bastion. Creative director Gregory Louden described the game's loop as a "playground" where projectiles are opportunities to power up the player's weapon. Saros is set to launch on April 30th for PlayStation 5.
Gaming Bolt
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