Gregory Louden
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Attendees will be able to check out a demo of The Witcher 3 DLC Songs of the Past behind closed doors at PAX Australia
Attendees at PAX Australia will have the opportunity to experience a behind-closed-doors demo of The Witcher 3: Wild Hunt's upcoming DLC, Songs of the Past. The expansion, developed by Fool's Theory in collaboration with CD Projekt, will feature a new region and focus on the character Dandelion. The event also includes panels and demos for other games and tabletop experiences.
Sony’s single player games will no longer be releasing on PC
Sony's PlayStation Studios will no longer release single-player games on PC, with titles like Saros remaining PlayStation exclusive, according to a report citing Hermen Hulst. Multiplayer games will continue to have broader releases. This policy shift, potentially influenced by PC sales performance and a resurgence of console exclusivity driven by component shortages, signals a return to traditional console wars.
Saros PS5 Making Of Video Reveals the Relatable Reason Behind Arjun's Rage
Sony and Housemarque have released the first episode of a behind-the-scenes documentary detailing the making of their PlayStation 5 exclusive game, Saros. The video focuses on lead actor Rahul Kohli and his process of bringing the character Arjun Devraj to life, revealing that a frustrating commute inspired the character's intense voice performance.
Saros Doesn’t Like Being a Roguelike, So Why Is It One?
Saros, the spiritual successor to Housemarque's roguelike hit Returnal, is criticized for shunning its predecessor's genre conventions in an effort to be more approachable. Despite technically featuring roguelike elements like randomized loot and levels, the game is seen as hollowed out due to stunted build variety and a lack of interlocking systems. This departure from its roguelike roots, while aiming for broader appeal, results in a discordant experience that undermines both its gameplay and narrative potential.
Saros is Incredible, But Housemarque Has a Lot Riding On It
Despite Saros's critical acclaim and improved accessibility compared to Returnal, concerns remain about its commercial success and Housemarque's future within Sony. The article discusses the sales figures of Returnal and the financial pressures on studios, questioning if Saros's larger scope and development costs will appease executives, especially after recent layoffs and cancellations within PlayStation Studios.
Saros Was Made More Approachable Than Returnal So More Players Could Enjoy It
Housemarque's Gregory Louden and Matti Häkli explain that Saros was designed to be more approachable than Returnal to allow more players to enjoy the experience. While Saros offers more tools and modifiers for players to experiment with, they emphasize it is not necessarily easier, but rather provides more room to learn mechanics and achieve a flow state. The goal is to introduce more players to the Housemarque experience, potentially leading them to explore the studio's previous titles.
Saros directors say Housemarque's greatest influence is itself: "As much as we love other games, we wanted to…
Housemarque directors Gregory Louden and Simone Silvestri discuss the development of Saros, emphasizing that the studio's greatest influence is its own past work, citing Returnal and Nex Machina as key inspirations. They highlight a commitment to bold design, cosmic horror themes, and a self-perpetuating reverence for their established DNA, aiming to innovate while staying true to their unique identity.
Into the Depths of SAROS’ Carcosa with Housemarque
Housemarque's upcoming PlayStation 5 title, SAROS, is described as a spiritual successor to Returnal, featuring a dark science fiction narrative set on the corrupting planet Carcosa. Creative Director Gregory Louden and Art Director Simone Silvestri discussed the game's mechanics, including the 'eclipse' system that transforms the world and offers gameplay opportunities, as well as the ensemble cast, featuring actors like Jane Perry and Rahul Kohli.
'This Feels Like Nothing Else Out There': Saros Devs on Making Another Standout PS5 Exclusive
Housemarque's Gregory Louden and Simone Silvestri discuss their upcoming PlayStation 5 exclusive, Saros. They highlight how the game builds upon the foundations of Returnal, focusing on rewarding progression, accessible difficulty options, and a deeper narrative integration while maintaining the studio's signature gameplay-first approach. The developers emphasize Saros' unique identity and its role as a potential entry point for new players to Housemarque's acclaimed library.
Inside Housemarque's improved narrative process for Saros
Housemarque is enhancing its narrative process for the upcoming game Saros, building upon the foundations of Returnal. Creative director Gregory Louden discussed how the studio expanded its narrative team, including hiring a narrative producer and director, and brought in cinematics talent to improve storytelling. The game features a larger cast and story than Returnal, with actors like Rahul Kohli and Jane Perry reprising roles, and emphasizes giving performers more context and preparation time.
Saros Launch Trailer Unveils Housemarque’s Dark Sci-Fi Tale Coming April 30
Housemarque has released the launch trailer for their upcoming dark sci-fi title, Saros, set to release on April 30 for PlayStation 5 and PlayStation 5 Pro. The trailer showcases the game's blend of psychological horror and bullet-hell action, featuring voice work from Keone Young and highlighting features like Carcosan Modifiers for adjustable difficulty and accessibility.
Saros Goes All-In on Story and Action for PS5 Launch Trailer
Sony has released the launch trailer for Saros, showcasing new story elements and action sequences for its upcoming PlayStation 5 release. Developed by Housemarque with narrative contributions from graphic novelist Ram V, the game features cosmic horror themes and is set to launch next week.
Saros’s Narrative Team Worked With an Eisner Award-Winning Comics Author
Housemarque is highlighting the external studios and creatives involved in the development of Saros, including Eisner Award-winning comics writer Ramnarayan Venkatesan, who collaborated on the game's characters and world. The article also details gameplay modifiers, accessibility features confirmed for post-launch, and early access for Deluxe Edition owners on PlayStation 5.
Saros – 15 Biggest Details You Shouldn’t Ignore
Saros, a new rogue-lite bullet hell experience from Housemarque, launches on April 30th and draws comparisons to Returnal while introducing new mechanics. Key features include returning to a hub world called The Passage after clearing biomes, fast travel options, side objectives for lore, and complex bullet patterns. The game also features an 'Eclipse' mode to increase difficulty and offers permanent unlocks that can be turned off for a purist experience, along with quality-of-life features like mid-run suspension and multiple save slots. A Deluxe Edition offers 48 hours of early access.
Saros will have PSSR 2 on PS5 Pro for 'an even clearer higher resolution image at 60fps' but story cinematics…
Developer Housemarque has confirmed that Saros will utilize PlayStation Spectral Super Resolution 2 (PSSR 2) on the PlayStation 5 Pro, offering a sharper image at 60fps. While gameplay will maintain a high frame rate, story cinematics will run at 30fps on both the PlayStation 5 and PlayStation 5 Pro to prioritize visual quality.
Saros Has "Very Special Haptics" On PS5's DualSense Controller
Housemarque creative director Gregory Louden detailed the PlayStation 5 features for the upcoming sci-fi roguelike Saros, emphasizing its use of DualSense haptic feedback and adaptive triggers. The game will also leverage Tempest 3D AudioTech and offer enhanced visuals and performance on the PS5 Pro, including support for PSSR upscaling.
Saros Offers Increased Base Render Resolution, Upgraded PSSR Support on PS5 Pro
Housemarque has detailed how their upcoming game Saros will leverage the PlayStation 5 Pro's capabilities, including support for Upgraded PlayStation Spectral Super Resolution for a sharper image and an increased base render resolution. While key cinematics will run at 30fps, the game aims for a higher resolution at 60fps on the Pro, with additional improvements to reflections and overall quality. Saros is set to launch on April 30th for PlayStation 5.
SAROS Hands-on Preview – Be ready to be humbled
SAROS, a new title from Housemarque, offers a fast-paced, challenging action RPG experience on PlayStation 5. Players embody Arjun Devraj on the alien planet Carcosa, facing difficult combat and a mysterious narrative. The game features a unique shield-absorption mechanic to fuel power weapons and integrates the DualSense controller's haptic feedback and adaptive triggers.
Saros has gone gold
Housemarque is evolving the challenging formula of Returnal with their new PlayStation exclusive, Saros. Developer Gregory Louden discussed how the studio is approaching the difficulty of the game, aiming to balance its punishing nature with accessibility for players.
Saros Will Have Save Slots And A Suspend Option
The upcoming PlayStation 5 title Saros will feature save slots and a suspend option, making it more player-friendly than Returnal, according to creative director Gregory Louden. Associate design director Mitja Roskaric highlighted the importance of multiple save slots for players with busy lives. The game aims to maintain its challenge while offering these accessibility features.