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Sean Murray says a "weight had lifted" when No Man's Sky players were finally talking more about its new…

Sean Murray, lead developer at Hello Games, reflects on the long road to recovery for No Man's Sky, stating that the weight of its controversial launch didn't truly lift until about three years later. He describes how the studio continued to release transformative updates, eventually leading to coverage that focused on the game's improvements rather than its initial reception, which was a significant moment for the team.

Retro GamerArticle tone: Very positive
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