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Sean Murray

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FZ.se

No Man's Sky visar upp den nya uppdateringen Cosmos

Hello Games has released the Cosmos update for No Man's Sky, introducing features such as owning and customizing space stations, forming alliances with other players, and exploring new deep-space outposts and giant space wrecks. The update also includes new base-building capabilities anywhere in space. Additionally, Sean Murray revealed that technology refined for No Man's Sky will be used in their upcoming fantasy game, Light No Fire, offering brief glimpses of the new title.

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PC Gamer

'What if you could own a space station?' asks No Man's Sky's Sean Murray, as he lets you own a space…

Hello Games has released the 7.0 Cosmos update for No Man's Sky, introducing the highly requested feature of owning and customizing space stations. The update also adds a new Star Map for exploration, salvageable space hulks, orbital base building, and a journey to the center of star systems. This update aims to make the game's universe feel more alive and like home for players.

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Rock Paper Shotgun

No Man's Sky's 10th anniversary update will let you rule space stations, built floating orbital bases and go on holiday to the sun

No Man's Sky celebrates its 10th anniversary with the 'Cosmos' update, introducing features like visiting suns, becoming a space station director, and building orbital bases. The update also includes a new star system map and salvageable derelict ships. Hello Games boss Sean Murray mentioned that the new technology will be tested and refined for their upcoming game, Light No Fire.

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Shack News

No Man's Sky Cosmos update patch notes let players take command of space stations

Hello Games has released the No Man's Sky Cosmos update (7.0), introducing significant new features that allow players to manage and customize their own space stations. The update also adds deep-space mapping, orbital construction, expanded spacewalking, and new expedition content celebrating the game's 10th anniversary.

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Nintendo Everything

No Man’s Sky 7.0 “Cosmos” update announced, patch notes

Hello Games has announced the "Cosmos" update (version 7.0) for No Man's Sky, bringing significant new features like space station directorship, galactic alliances, and orbital construction. The update also introduces deep-space mapping, shipbreaking mechanics, and an expedition celebrating the game's 10th anniversary. Extensive graphical improvements and performance optimizations are included, with support for Intel Xe Super Sampling and NVIDIA DLSS 4.5.

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Retro Gamer

Light No Fire shows signs of life: Hello Games says No Man's Sky Cosmos update uses shared tech, teases…

Hello Games has provided an update on its upcoming survival game Light No Fire, revealing that technology developed for No Man's Sky's Cosmos update will be utilized. Studio boss Sean Murray indicated that features like player alliances and new lighting tech will carry over, with some footage of Light No Fire's world shown.

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Retro Gamer

No Man's Sky Cosmos update says screw it, build your own space station and destroy "space hulks" with a gravity gun: "Our most requested feature since launch"

The No Man's Sky Cosmos update introduces major changes, including the highly requested ability for players to own, build, and decorate their own space stations. Players can now strip resources from 'space hulks' using a gravity gun and tractor beam, with the risk of them exploding if damaged too much. The update also adds player alliances, a new star map, and the ability to travel to the center of star systems.

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Eurogamer

It looks like No Man's Sky's next update is imminent as Sean Murray breaks out the emojis again - and fans reckon it's a big one

Hello Games director Sean Murray has used emojis on social media to signal that the highly anticipated 10th-anniversary update for No Man's Sky, codenamed 'Cosmos', is imminent. This emoji-posting tradition has historically preceded new updates, leading fans to speculate about a potentially large-scale release for the game's milestone.

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Retro Gamer

No Man's Sky fans on alert for Cosmos update news as Hello Games boss Sean Murray starts vague posting cocktail…

Hello Games lead Sean Murray has sparked speculation among No Man's Sky fans with vague social media posts featuring cocktail emojis, which many interpret as a tease for the upcoming 'Cosmos' update. This follows a similar pattern used to tease the 'Remnant' update, leading players to anticipate new information soon.

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PC Gamer

Palworld and No Man's Sky are intensifying their months-long flirtation, and if those two don't just kiss…

Developers from Palworld and No Man's Sky, Pocketpair and Hello Games respectively, have engaged in a public flirtation regarding a potential collaboration. This exchange, involving key figures like Sean Murray and John Buckley, has intensified over social media, with both studios expressing interest and referencing past interactions and song lyrics.

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EGamers.io

No Man’s Sky Goes Free On Nintendo Switch 2 For One Week Only

No Man's Sky is available as a free download on Nintendo Switch and Nintendo Switch 2 from August 20 to August 26, celebrating its tenth anniversary. Hello Games founder Sean Murray mentioned that the game's next update, tentatively titled Cosmos, is coming soon, and the studio is also working on a new game called Light No Fire. The article also touches on the game's redemption arc since its initial release and potential discussions with Palworld.

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Retro Gamer

"If people weren't playing No Man's Sky, I don't think we would want to do updates," says Sean Murray, but he'd probably try to sneak in more content years later anyway

Hello Games boss Sean Murray reflects on the 10 years of post-launch support for No Man's Sky, attributing the team's ability to continue updates to the game's active player base. He expresses a desire to keep games alive for longer periods, even suggesting he might revisit No Man's Sky with new content years after development officially stops.

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Retro Gamer

Palworld and No Man's Sky leads pour more fuel on the potential collab fire and fans are convinced it's finally happening: "My 2 favorite games together? Yes please"

Developers from Palworld and No Man's Sky are continuing to hint at a potential collaboration between the two games, fueling fan speculation. Following past teasing and playful exchanges on social media, including references to Eminem's 'Stan,' both game leads are keeping the possibility alive, though logistical challenges remain.

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Retro Gamer

Sean Murray says No Man's Sky's record player count wasn't the true peak for him – it was seeing the team "solving problems" and "just meshing together"

Sean Murray, lead developer at Hello Games, shared that the true peak for No Man's Sky wasn't its record player count, but rather witnessing the development team collaborate effectively. He highlighted moments of collective problem-solving and the satisfaction of the team meshing together, especially during the development of updates like Voyagers and Beyond.

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Rock Paper Shotgun

The Sunday Papers

This article discusses several recent gaming news items and industry reflections. It covers Brenda Romero's autofiction, The Guardian's summer game previews featuring Wrong Organ's Carcass Clad, differing opinions on Game Freak's Beast of Reincarnation, and Sean Murray's perspective on No Man's Sky's decade-long development. Additionally, it investigates sexual harassment allegations against indie horror publishers like Critical Reflex and Black Lantern Collective, and touches on the worsening wildfire situation in France.

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Retro Gamer

Sean Murray says a "weight had lifted" when No Man's Sky players were finally talking more about its new…

Sean Murray, lead developer at Hello Games, reflects on the long road to recovery for No Man's Sky, stating that the weight of its controversial launch didn't truly lift until about three years later. He describes how the studio continued to release transformative updates, eventually leading to coverage that focused on the game's improvements rather than its initial reception, which was a significant moment for the team.

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Retro Gamer

10 years after its messy launch, No Man’s Sky boss Sean Murray wishes he could warn his younger self…

Hello Games managing director Sean Murray reflects on the decade since No Man's Sky's launch, wishing he could advise his younger self to avoid excessive press and focus more on development. He notes that the studio's current approach to promoting upcoming game Light No Fire is more mysterious, a lesson learned from the initial reception of No Man's Sky.

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Gaming Bolt

No Man’s Sky Studio Co-Founder Says “There is Probably Some End Date” For New Content

Hello Games co-founder Sean Murray discussed the future of No Man's Sky, suggesting there is an "end date" for new content, though it's further off than previously anticipated. He drew parallels to MachineGames' recent update for the 30-year-old game Quake, highlighting the joy in revisiting and expanding older titles. The studio is also working on a new update for No Man's Sky titled "Cosmos" and has recently released updates like "The Swarm" and "Xeno Arena" which introduced new expeditions and creature battles.

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Retro Gamer

"There is probably some end" to No Man's Sky, says Hello Games boss, but he'll probably come back 10 years later for a surprise update anyway

Hello Games co-founder Sean Murray discussed the future of No Man's Sky, stating that while it will eventually end, he could see himself working on it for another decade or even returning for surprise updates years later, similar to Quake. He also mentioned that the studio's next ambitious game, Light No Fire, is in active development, but No Man's Sky will continue to be supported as long as players are engaged.

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Retro Gamer

10 years of No Man's Sky: How Hello Games and Sean Murray keep getting away with it

Hello Games director Sean Murray reflects on the 10-year journey of No Man's Sky, highlighting the studio's dedication to continuous free updates and the rewarding nature of game development. Despite a difficult launch, the team has transformed the game with numerous additions, fostering a strong community and a sense of accomplishment. Murray also touches on the industry's consumable nature and his desire for games to have lasting appeal, drawing parallels to the continued support for older titles like Quake.

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