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Sekiro's combat is a "remarkable refinement" of the Souls games, says dev of new action RPG "honored" by comparisons to FromSoftware

Developer Lunariumstudio discusses how Sekiro: Shadows Die Twice's combat system was a significant inspiration for their new action RPG, Lunarium. The director expresses honor at the comparisons and elaborates on their approach to difficulty and player progression, acknowledging feedback that the game's curve may not be ideal.

Article tone: Very positive
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